By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Viper1 said:
lilbroex said:
curl-6 said:
lilbroex said:

The 3DS having modern shaders simply makes the application of shaders a lot "easier" and subsequently a lot cheaper, but it can't reach the level of shading that you see in games like the Rogue Leader, Other M, Darkside Chronicles, and Overlord Dark Legend.

I'll give you Rogue, but I'm not convinced the other 3 are doing as much shading as Revelations.


"as much" is relative statement and and Revelation is visually doing more than it is technially. Its only using "2" textures effect(normal mapping and bloom) and its mapping them over a large radius. DE Extraction pulled off more than that(EMBM, Bloom, and HDR at the same time). The enemies aren't even destructive because it would distort that monochrome normal mapping they were doing. Also, if you look at the character modals up close their actually polygon count is "reallY" low.

RE:R has HDR as well.   Also shelf shadowing, depth of field, motion blur (in 2D mode) and other surface shaders.

Show me where it uses HDR. The rest are simple effects that have been done on the GC and Wii plenty of times on a much larger scale.

Just listing attributes categorically isn't saying much. Everything in Revelations was done in small areas with very little going on and other than the normal mapping, the effects were in very small volumes.