Soundwave said:
Dallinor said:
Soundwave said:
Bayonetta would bomb on PS4/720 anyway just like Vanquish did on PS3/360 IMO. There isn't a market for weird/mid-budget Japanese games on these types of consoles. It's already bad on PS3/360, it will only get worse in the future. On Wii U, Platinum can make the game at a reasonable cost, have it get a lot of attention, and make sure they are well funded by Nintendo.
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Why not compare it to Bayonetta on the PS3/360?
PS3 version: 1.05 m
360 version: 0.84
Those are decent sales. If it sells more than 2m on the Wii U I'd be very impressed.
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On the PS4/720 though they'll have to increase the budget of the game to keep pace with what other mega-publishers are pumping out (ie: God Of War PS4).
Those level of sales aren't going to cut it anymore.
I think honestly most of the Japanese studios are going to shy away from the PS4/720 period. 360/PS3/Wii U level tech is all they need.
Platinum is just ahead of the curve getting in bed with Nintendo now, because Nintendo will own Japan with Monster Hunter/Dragon Quest already in their back pocket and have a sizable share in the West too.
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But simply because you can make crazy budgeted games on the HD consoles doesn't mean there's a requirement to "keep pace" as you said. NISA and Gust have been very successful with graphics that are better than PS2 but not by much and keeping budgets down they can make profits off of 100,000 sales instead of the million that you normally hear get thrown around as the average. If these smaller Japanese studios aren't going to go for the maximum of what any of these consoles can do I don't think there'll be a difference between making a PS3-level looking game on PS4, 720, or WiiU since it'll be below the max of what any of them could do. Hell, with that restraint the more powerful consoles might be the cheapest, I'd have to look into it.
Main point: Just because there's a God of War for PS4 doesn't mean that all games have to match that level of graphics to be profitable, they just have to be realistic about what level of graphics they can do and make profit with their expected sales, and then get to work.