By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Why Bayonetta 2 Makes Sense For Nintendo

Why?



Around the Network

guys if you want to read blocked posts just quote the banned person and then you can read it. its not just mods that can do that

OT:

its ok when others do it but a crime when Nintendoes! how dare you Nintendo!?!?!?!



    R.I.P Mr Iwata :'(

NoirSon said:

Based off everything that has been presented, they obviously tried to get a sequel made with the original publisher but it was cancelled. Sega still probably has a stake in the franchise and such the game was dead, no other company went to Sega to publish it. Nintendo needing a exclusive that could help it stand out among it's competition contacted Platinum to develop for them, crafting Wonderful 101. One of the cancelled Bayonetta 2 team probably brought up the idea to someone at Nintendo, who having a good relationship with Sega, made them an offer and the game was revived.

Nintendo could have easily had Platinum Games create an original property for them that was less controversal (because since her debut trailer Bayonetta has been a controversy magnet) but someone sold them on doing Bayonetta and they bought into it. They wouldn't have sold it to Nintendo unless they really liked the hardware or the chances of another deal were slim to none.

They havent been very forthcoming about what was going on behind the scenes.

Its fine Nintendo needing an exclusive or whatever, the problem is Platinum Games deciding to give exclusivity to Nintendo. I don't understand why Sega couldnt publish the game for all 3 platforms, I don't think they're going bankrupt? I think Nintendo probabily promised them a large marketing campagain, which Sega couldnt justify doing itself.

However I think its also possible the game is a timed exclusive until the PS4 and 720 are announced.



Kenology said:


Hmm... I think wfz was right and maybe you probably don't want to admit it. 

Given what we know: the game being canceled - we sort of extrapolate what happened behind the scenes: Nintendo swooping in the save it > gave Platinum the funding they needed which Sega could not provide > Nintendo locks up exclusvity as a condition.  That story makes sense.  And that being as it is, how can you still blame Platinum and Sega?  Even making up your own scenario to justify your disappointment (i.e: Platinum went to Nintendo).  Sega couldn't publish it themselves, they already said they wanted to take fewer risks, save money, focus on their own franchises, and pulled their support from the Bayonetta 2 project! 

I don't think the decision to make it exclusive was Platinum's decision at all.  I think it was Nintendo's (especially consider they are PUBLISHING it). 

You can try to envision any scenario you want, but nothing you said is consistent with want we actually know to be true.

You can check my original post, I'm indifferent about Nintendo having this game on their platform

How do we know Bayonetta 2 was cancelled? How do we know Sega could not provide funding?

And Bayonetta sold 1+ million copies, how do we know that Platinum and Sega didn't make enough money from that game. If they didn't make any money from that game I don't think they would make a sequel, and I don't think Nintendo would be publishing the sequel if the original didn't make money.

The IP is owned by Platinum Games and Sega alone. Its ultimately their decision to allow Nintendo to publish their game. How can it not be their decision to publish the game?

What have I said is inconsistant with what we actully know to be true?

Ultimately I think Platinum Games and Sega should've approached a multiplatform publisher. Even if Nintendo approached them first, it dosen't matter how much money they offered I don't think they should have allowed exclusivity. But I think it might only be a timed exclusive, I'm not sure what Sega is doing in this? Are they also publishing, I don't know.



A203D said:

They havent been very forthcoming about what was going on behind the scenes.

Its fine Nintendo needing an exclusive or whatever, the problem is Platinum Games deciding to give exclusivity to Nintendo. I don't understand why Sega couldnt publish the game for all 3 platforms, I don't think they're going bankrupt? I think Nintendo probabily promised them a large marketing campagain, which Sega couldnt justify doing itself.

However I think its also possible the game is a timed exclusive until the PS4 and 720 are announced.


Being that it is being published by Nintendo I think it is a fairly safe bet that it won't be released to other platforms; Nintendo publishing it would suggest to me that they contracted Platnium Games to create it and paid Sega for the rights to use the IP.

The reasons why Bayonetta 2 became a Wii U exclusive really don't matter, what matters is that the same people who are constantly critical of Nintendo not having any exclusive "hardcore" games from third party developers are outraged that Nintendo entered into an agreement to secure an exclusive "hardcore" franchise.

In my opinion people being so angry about this just demonstrates that Nintendo choose very wisely when they selected an developer and IP to target. They delivered a solid blow to the anti-Nintendo fans who are critical of everything they do; and I wouldn't be surprised to find out that there are more in the pipeline.



Around the Network
HappySqurriel said:


Being that it is being published by Nintendo I think it is a fairly safe bet that it won't be released to other platforms; Nintendo publishing it would suggest to me that they contracted Platnium Games to create it and paid Sega for the rights to use the IP.

The reasons why Bayonetta 2 became a Wii U exclusive really don't matter, what matters is that the same people who are constantly critical of Nintendo not having any exclusive "hardcore" games from third party developers are outraged that Nintendo entered into an agreement to secure an exclusive "hardcore" franchise.

In my opinion people being so angry about this just demonstrates that Nintendo choose very wisely when they selected an developer and IP to target. They delivered a solid blow to the anti-Nintendo fans who are critical of everything they do; and I wouldn't be surprised to find out that there are more in the pipeline.

That makes sense.

i have to admit I am impressed with Nintendo for securing an exclusive like this. Bayonetta is the best action game ever made, securing the sequel is a masterstroke. Kudos to them.

At the same time, to me the reasons to matter. Bayonetta was a success because PS3 and 360 consumers bought the game with their money. I'm not sure why Platnium Games decided to allow Nintendo to publish the game, but it is not in the best interest of the consumers who supported them to make Bayonetta a success.

However I am willing to let that go if at a later point in time we find its a timed exclusive.



A203D said:

That makes sense.

i have to admit I am impressed with Nintendo for securing an exclusive like this. Bayonetta is the best action game ever made, securing the sequel is a masterstroke. Kudos to them.

At the same time, to me the reasons to matter. Bayonetta was a success because PS3 and 360 consumers bought the game with their money. I'm not sure why Platnium Games decided to allow Nintendo to publish the game, but it is not in the best interest of the consumers who supported them to make Bayonetta a success.

However I am willing to let that go if at a later point in time we find its a timed exclusive.

From my understanding, it was allow Nintendo to fund and publish the game or there is no game.

Look at your own posts and try to tell me a more logical conlcusion than that exists.



The rEVOLution is not being televised

Bayonetta would bomb on PS4/720 anyway just like Vanquish did on PS3/360 IMO.

There isn't a market for weird/mid-budget Japanese games on these types of consoles. It's already bad on PS3/360, it will only get worse in the future.

On Wii U, Platinum can make the game at a reasonable cost, have it get a lot of attention, and make sure they are well funded by Nintendo.



Soundwave said:

Bayonetta would bomb on PS4/720 anyway just like Vanquish did on PS3/360 IMO.

There isn't a market for weird/mid-budget Japanese games on these types of consoles. It's already bad on PS3/360, it will only get worse in the future.

On Wii U, Platinum can make the game at a reasonable cost, have it get a lot of attention, and make sure they are well funded by Nintendo.

Why not compare it to Bayonetta on the PS3/360?

PS3 version: 1.05 m

360 version: 0.84

Those are decent sales. If it sells more than 2m on the Wii U I'd be very impressed.



 

Dallinor said:
Soundwave said:

Bayonetta would bomb on PS4/720 anyway just like Vanquish did on PS3/360 IMO.

There isn't a market for weird/mid-budget Japanese games on these types of consoles. It's already bad on PS3/360, it will only get worse in the future.

On Wii U, Platinum can make the game at a reasonable cost, have it get a lot of attention, and make sure they are well funded by Nintendo.

Why not compare it to Bayonetta on the PS3/360?

PS3 version: 1.05 m

360 version: 0.84

Those are decent sales. If it sells more than 2m on the Wii U I'd be very impressed.


On the PS4/720 though they'll have to increase the budget of the game to keep pace with what other mega-publishers are pumping out (ie: God Of War PS4).

Those level of sales aren't going to cut it anymore.

I think honestly most of the Japanese studios are going to shy away from the PS4/720 period. 360/PS3/Wii U level tech is all they need.

Platinum is just ahead of the curve getting in bed with Nintendo now, because Nintendo will own Japan with Monster Hunter/Dragon Quest already in their back pocket and have a sizable share in the West too.