Alphachris said: Well, maybe the reason why people talk about the STORY of a JRPG is, because that IS the main point of a JRPG. You expect a game which tells a complex story and shows how the different characters react, feel and think. If you extract the story from a game, you take away the depth of the game. Thats the main weakness of WRPGS for me. You might have the choice to make decisions and alter the game ending.... but you sacrifice the quality of storytelling. WRPGs often feel like a sidequests-festival where you got lots of content but its always more of the same. Fetch this, kill that and return. Repeat this 500 times and you got 100 hours of timesink without depth. |
I was under the impression that Chrono Trigger, widely considered one of the greatest JRPGs of all time and one of the most critically acclaimed video games of all time regardless of genre, has multiple endings depending on how you play the game. Surely you're not suggesting that the quality of the storytelling in Chrono Trigger was sacrificed in this way.
Don't make this about WRPGs. I'm comparing two games in the same series. FFVI has a great story, too, from what I've heard -- but everything I've heard about the game isn't how great its story is. All anyone talks about with FFVII is the story, and what I've heard of the story (which is a lot) doesn't sound that amazing.
And no, story is NOT "the main point" of JRPGs. If it was, I wouldn't be playing any. I'd just be watching playthroughs on youtube.
Sure, a JRPG can put more emphasis on story, but if it doesn't have strong gameplay mechanics, it's a lackluster game no matter HOW good its story is. If the game focuses a LOT on story to the point of making gameplay scarce, it's a visual novel, not a JRPG (and that's fine too, for what it's worth).
But it's a moot point, because as I've mentioned, nothing about the story in FFVII makes me think it would be worth playing for 40 hours just to experience something I could read on wikipedia in 10 minutes. Hell, I've aleady spent multiple hours listening to all the ins and outs of FFVII's story explained to me. When I finally play it, that game had better have some damn good mechanics or I'm going to get bored with it before Aerith even dies.