Well, maybe the reason why people talk about the STORY of a JRPG is, because that IS the main point of a JRPG. You expect a game which tells a complex story and shows how the different characters react, feel and think.
If you extract the story from a game, you take away the depth of the game. Thats the main weakness of WRPGS for me. You might have the choice to make decisions and alter the game ending.... but you sacrifice the quality of storytelling.
WRPGs often feel like a sidequests-festival where you got lots of content but its always more of the same. Fetch this, kill that and return. Repeat this 500 times and you got 100 hours of timesink without depth.







