Ultr said:
Dallinor said:
Ultr said: the AAA games are not dying just the studios Resident Evil Assassins creed COD those are like the only games I can now think of that really need such big teams Uncharted Naughty Dog 201+ employees. TheLastOfUs Tomb Raider Deus Ex Killzone- Guerilla Games has 160 developers. Infamous Little Big Planet Resistance Heavy Rain- 180 employees (wiki source unlisted) Borderlands Darksiders Hitman- IO interactive 200+ employees. you know what I want to say ALL those teams are like 100people at most. so yeah, big teams seem to be dying out. but the AAA games keep coming |
As well as that Polyphony Digital (Gran Turismo) are at approx. 110 employees, Kojima Productions (Metal Gear Solid) approx. 200 employees. 343 Industries (Halo 4) approx 250 employees.
I would imagine the Square Enix teams working on the main FF games and Rockstar North (GTA) would also have massive teams.
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Naughty dog, working on 2 games, before that, they only had 1 team, half of the people.
Guerilla games is working on 3 titles, so..
I dont believe those numbers, this is definately too much
IO interactive also have at least 2 games in developement
all those teams are nothing compared to a Resident evil where 600+ people are working for ONE game
same with Assassins creed 300+
and COD also I dunno the numbers, but must be pretty high
oh I forgot Rockstar
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You also forgot Kojima Productions and 343, way past 100 working presumably on a single title.
I'm not sure about IO interactive working on two games, It's been 2 years since their last title and Hitman is set for this year. Nothing else has been announced.
Anything over 100 developers I imagine would be considered a big team in terms of industry standards.
As for the Resident Evil numbers, 150 people are working on the title in Japan with over 600 employees around the world involved in the title to some degree. That's completely different to actually having a team of 600 fully involved in the development of a single project, which would likely lead to the project having a completely overblown, astronomical budget.
Assassins Creed III has also had up to 600 people who have worked at one stage or another on various parts of the project. These kind of numbers are unprecedented though, so although they might see themsevles as a dying breed they're still apparently a relatively new breed in comparison to the numbers we've seen publicly shown from other studios.
GTAIV had 150 developers working on it I believe, with perhaps another 100 or so involved in the project. You can see the scale and size of that game for comparison.