happydolphin said:
| Roma said:
it worked very well actually not perfectly but very well if nothing interfered with your WiiMote
the only problem I found was recalibrating the pointer other than that I never had to once recalibrate the the Wiimote the way you do when you start the game
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An interesting post by Archbrix: http://gamrconnect.vgchartz.com/post.php?id=4758608
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At least the swordplay should stay, I found it to work very well. At first I was amazed at how accurate the sword followed my movement, it's almost perfectly exact. It really adds to the combat also, I found regular enemies and bosses too to be a lot more challenging than in traditional 'button-mashing' games. I hope they come with an upgraded version of the Wiimote eventually, with even better accuracy.
I do agree with Mr. Miyamoto, and well, you, on the subject of perfection. There were some things in Skyward Sword's motion control that were either unnecessary (the flying, the swimming), or not yet 'streamlined' (enemy reactions to motion, the bomb-rolling, the menu-systems). I indeed hope they can improve everything a lot.
Personally I think they will come up with a way to use both Wiimote and the GamePad together. It's a difficult subject, on the one hand you have the innovations made in Skyward Sword on which you would want to build, on the other you have the GamePad which is something integral to the WiiU system. If they won't find a way to use both peripherals simultaniously, and they end up with a 'control-choice', maybe they could find a way to emulate the motion aspect with the second control stick; it would control the sword. Though I don't think it would be very easy to realize or for gamers to control, it's basically impossible to use a traditional system and a motion system. That would require serious doubling of code and models and altering of puzzles, essentially creating two games.
Lastly, in general;
I'd like to say that Skyward Sword's mediocre (they're not bad, just mediocre) sales as it would seem are not all to blame on motion control imput. There are a lot of parallels with Majora's Mask on the N64. Like it, Skyward Sword was released at the end of a console's life when the successor was already announced and required an add-on or a newer controller. In that sense it was kind of expected, but I would have liked to see it reach 5m.
Besides, in reality, it's probably way higher than 3.4m anyway. Today I found the ultimate proof in a gamestore. It is impossible the games on shelves today are still from the very first print; I saw new ones with new box-art! It must be above Nintendo's december shipped units by now.