teigaga said:
Cohesive is probably not the word i should have used. But from looks alone, the sky mechanic removes a sense of adventure. Its doesn't look anywhere as engaging as transversing hyrule by foot/horse back or even by boat like in Wind Waker. Many of my favourite past times in previous Zelda games have actually been the sections between temples, and the more linear means of travel doesn't sound like it will enhance those sections. Anyway, thats just one a few things which put me off the game, the second being the FPS sections but I'm sure I'll love the game regardless. Just waiting for a Wii U launch date and price now |
Honestly, I have always been disappointed with the 3D games' hubs. Growing up on Legend of Zelda, and more to the point A Link To The Past, the hub world didn't seem like that, it seemed like an integration with the temples themselves. It was one, long continuous adventure. In the 3D games, the different sections feel disjointed and individualized. I don't think anything demonstrates this better than the Gerudo Desert in the various games. Ocarina was just as guilty of this feeling as any other. I want the next zelda games to feel like they contain just one giant, continuous world, not a loosely connected series of locations.
Skyward sword was by far the worst offender of this feeling of disconnect too. And the hub area was kind of devoid of any motivation to explore. "Look, another flying rock, okay, I got more rupees I will never spend"
Still loved the game though, some truly great boss battles.
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