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happydolphin said:
the_dengle said:

I never hear people using this kind of argument to suggest that Uncharted should support Move or that Halo should support Kinect. Motion controls worked for Skyward Sword, and they'll work even better for the next game. I don't want the dev team to be hung up on the question "can we also do this with traditional controls?" every time they make a new gameplay mechanic or enemy type. Especially because eventually the answer will be "no," and then the team is stifling their creative impulses for the sake of conformity.

Problem is it didn't work, and the tech is not fully ready. Might as well let people decide what they want to use until the tech is truly compelling. I played the game and as far as I was I was still struggling with the controls and found them uninteresting.

Uncharted and Halo don't have that problem, only games with motion controls do.

Cool story, too bad like 99% of professional critics disagree with you. It's a drag that you were still struggling. I have a friend that couldn't really get it right, either. I know it definitely feels like it's the game at fault, but either you just haven't "gotten" it yet or you simply don't want to. It took me a few minutes to adjust and then worked great for me the whole way through. My copy of the game is not different from yours.

Games with traditional controls can and do have unresponsive controls. It's a sign of a poorly developed game. Good thing Skyward Sword's controls work beautifully.