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Forums - Sales - Sony: 2.2 Million PS Vita Units Sold Worldwide

joeorc said:
carlos3189 said:
I don't know what's worse, Vita's numbers or people trying to convince other people that the numbers are not that bad.....

Ohhhhh, and mobile gaming isn't going to save Vita... That's just ridiculous...

" Ohhhhh, and mobile gaming isn't going to save Vita... That's just ridiculous "

the number's are bad, but on the same token every platform starts out somewhere, and Sony has a uphill battle and make no mistake about it, Sony has said they have had problems getting 3rd party development on board on the PSVita.

But remember the Mobile game space is not just about the Nintendo 3DS or the PSVita anymore, this time Nintendo and Sony is not facing a platform like the Nguage, they are both facing a Market product penetration of not just many more manufacturing companies all with the ability to make  their own Hardware but also there is application Game centric software that is really making a bid for more of consumer's time over that of a dedicated Game console in the handheld space, the Mobile space is not moving slowly it's moving at a much faster pace at such a fast pace today, that the dedicated HandHeld Game console in sheer number's is going to be no longer the Primary Platform for development in the handheld space with or without the PSVita, with or with out the Nintendo 3DS. The market share has shifted to Smartdevices.

Instead of exclusion of that platform Sony is including it with the PSVita, Nintendo is not.


But Nintendo has Mario and Pokemon, that's something u cannot find anywhere else and that alone puts Nintendo in the game! Besides, just as the Vita has it, a million devices more have it too so Vita's importance is irrelevant! Just think about mobile gaming and the last thing that comes to mind is Vita... It doesn't matter how Nintendo is not including it cause 3DS is doing pretty good, in the other hand, as much as Sony does include it, Vita is slowing dying, that's not Vita salvation, it's just and addition to the system that makes no difference at this point...



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I just think it's too early to count the Vita out. We still haven't seen the effects of big games like COD and AC, or bundling of said games, or the inevitable price cut, or whatever other big games they still have up their sleeve. (A MH game could make it successful in Japan single-handedly, or a FF7 remake globally)

It's not safe to assume that its current weak performance will continue despite all these things, at least in my opinion.



Kenology said:
There are a few regulars who I would like to see comment on these numbers... and they are conspicuously silent/absent...


Am I one of them?  I've been reading this thread since post #1 but I've been shocked into silence.  I don't know what to say.



d21lewis said:
Kenology said:
There are a few regulars who I would like to see comment on these numbers... and they are conspicuously silent/absent...


Am I one of them?  I've been reading this thread since post #1 but I've been shocked into silence.  I don't know what to say.

Didn't have you mind at all in regards to this topic, though I have been feeling sorry for you lately with all the Hackles spam you're getting.



kowenicki said:
Kenology said:
d21lewis said:
Kenology said:
There are a few regulars who I would like to see comment on these numbers... and they are conspicuously silent/absent...


Am I one of them?  I've been reading this thread since post #1 but I've been shocked into silence.  I don't know what to say.

Didn't have you mind at all in regards to this topic, though I have been feeling sorry for you lately with all the Hackles spam you're getting.

I can think of a few that have been giving me some shit for my views on Vita and the strategy behind it.... Not seen them here yet. Ironically it looks like I was being kind, it's much worse than I was saying.

They always seem to show up in the Media Create/Famitsu threads... interesting which games they say are flops or which systems they say should have a better hold after a recent revision.  Very interesting.



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Numbers are easily explained, production is still low, so Sony only sells its exclusive and posh PSVs to a very selected and rich audience. O-)



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joeorc said:
happydolphin said:

Yes, they need exclusives, I don't deny it. But I was saying that if the strategy doesn't work and this trend continues, no amount of exclusives will get Sony out of the ditch (like what happened with Nintendo's gamecube).

I ahve a question about PS Certified hardware. Would a game like Uncharted Golden Abyss 2 be playable on the supported smartphones? Or is there some kind of threshold that the Vita can surpass which makes games unplayable on the PS Certified hardware?

"Would a game like Uncharted Golden Abyss 2 be playable on the supported smartphones? " That is a resounding no , because ND is only making that for the PSVita, could it be made? As a Question as if the hardware is capable yes on many smartphones being made to day, yes but with reduced level's of asset's due to the PSVita having 128 MB of dedicated VRram, to put in perspective the Orig. PSP has 4 MB of Dedicated VRram, the Nintendo 3DS has 6 MB of dedicated VRram, and most uptodate smartphones Have 64MB of dedicated VRram

 yes there is a threshold and it's exactly why the PSVita is pretty d@mn expensive but on the same token it's peformance shows exactly why.

with the recent benchmark test's of the Ipad 3 the PSVita carries the same SGX543MP4 GPU as the Ipad 3 but with added enhancement's of Plus, here is the Ipad 3 result's in a benchmark test. 

We used GLBenchmark to measure the graphics performance of the new Adreno 320 graphics processor that's in the S4 Pro's system-on-chip. Here, the S4 Pro MDP/T ran away from the rest of the Android field: On Egypt Offscreen, it scored 132 frames per second, and on Pro Offscreen it scored 183 fps. We use Offscreen to measure performance because it's a truer torture test of the chip's graphics potential, without factoring in resolution constraints. By comparison, the Apple iPad scored 139 fps and 244 fps respectively. And the Asus Transformer Pad Infinity scored 74 fps and 96 fps, respectively. 

http://www.pcworld.com/article/259797/handson_with_qualcomms_snappy_snapdragon_s4_pro_tablet.html

the PSVita does not have the overhead on the OS, plus the PSVita contains 2 more  extra ARM Holding's ARM cortex A9 CPU core's over the dual core ARM Holding's A15 that is in the iPAD 3, and does not have to push the same resolution of the iPad 3, but could if Sony wanted to, but sony lowered the resolution and screen size to conserve battery power on the PSVita.

with that , many smartphones made today even the next year most likely could not keep up, in performance, now do they have too keep up with the PSVita, no, really many developer's only target with their Games and Applications for single core 1 to 1.3 GHz for their games, So the fact that many multi-core designed games are not being designed "yet" is really a good thing for Sony pushing the Playstation Mobile platform for Android, due to the fact it may push more development of games and applications to take advantage of those extra core's. Since Google, and many of the chipset's like the PSVita also are running multi-core, the same push for Higher applications using those extra core's can be  pushed there also, many of the game Engines are now taking advantage of multiple core's now in mobile space, Unity 3D and Epic's unreal spring to mind. Expensive for smaller studio's, but can be built upto down the road.

@bold. In that case players interested in the Vita are players that would want both Vita exclusive experiences, and PS Mobile experiences. Otherwise, those who want mobile experiences and are more interested in the smart phone capabilities than Vita exclusive games will get an Android PS Certified device amiright?



Not really surprised to be honest, they didnt learn anything from the PSP imo. When on the go I dont have much time for the sort of games being published on the Vita. Im going to buy a Android tablet instead, more uses and fulfills my gaming needs when mobile. I hope they can get sales to pick up, dead formats do no favours for gamers or the industry, competition is good.



happydolphin said:

 

@bold. In that case players interested in the Vita are players that would want both Vita exclusive experiences, and PS Mobile experiences. Otherwise, those who want mobile experiences and are more interested in the smart phone capabilities than Vita exclusive games will get an Android PS Certified device amiright?

 

It depends on each person, the One main goal with the Playstation Mobile, was to offset the shrinking market of the dedicated Game console Market due to the fact that today many really use their smartphones more than just for communication devices and it's just lil chunks of time throughtout their day that get used , but added together you have used some of your time useing the smart devices, but how much of that time is used up on any given day will still depend on each person. What Sony  is trying to do, and they are not doing a good of a job right now at least is to try to change that usage for gaming on the go with the PSVita. offering quick pick up and play games that are only on Playstation Mobile devices allows atleast an option for the consumer to have more games there if they want them.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
happydolphin said:

@bold. In that case players interested in the Vita are players that would want both Vita exclusive experiences, and PS Mobile experiences. Otherwise, those who want mobile experiences and are more interested in the smart phone capabilities than Vita exclusive games will get an Android PS Certified device amiright?

It depends on each person, the One main goal with the Playstation Mobile, was to offset the shrinking market of the dedicated Game console Market due to the fact that today many really use their smartphones more than just for communication devices and it's just lil chunks of time throughtout their day that get used , but added together you have used some of your time useing the smart devices, but how much of that time is used up on any given day will still depend on each person. What Sony  is trying to do, and they are not doing a good of a job right now at least is to try to change that usage for gaming on the go with the PSVita. offering quick pick up and play games that are only on Playstation Mobile devices allows atleast an option for the consumer to have more games there if they want them.

True, but they need to own a vita in the first place, and their reasons for buying one is that they want the Vita experiences of a dedicated gaming handheld.