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joeorc said:
happydolphin said:

Yes, they need exclusives, I don't deny it. But I was saying that if the strategy doesn't work and this trend continues, no amount of exclusives will get Sony out of the ditch (like what happened with Nintendo's gamecube).

I ahve a question about PS Certified hardware. Would a game like Uncharted Golden Abyss 2 be playable on the supported smartphones? Or is there some kind of threshold that the Vita can surpass which makes games unplayable on the PS Certified hardware?

"Would a game like Uncharted Golden Abyss 2 be playable on the supported smartphones? " That is a resounding no , because ND is only making that for the PSVita, could it be made? As a Question as if the hardware is capable yes on many smartphones being made to day, yes but with reduced level's of asset's due to the PSVita having 128 MB of dedicated VRram, to put in perspective the Orig. PSP has 4 MB of Dedicated VRram, the Nintendo 3DS has 6 MB of dedicated VRram, and most uptodate smartphones Have 64MB of dedicated VRram

 yes there is a threshold and it's exactly why the PSVita is pretty d@mn expensive but on the same token it's peformance shows exactly why.

with the recent benchmark test's of the Ipad 3 the PSVita carries the same SGX543MP4 GPU as the Ipad 3 but with added enhancement's of Plus, here is the Ipad 3 result's in a benchmark test. 

We used GLBenchmark to measure the graphics performance of the new Adreno 320 graphics processor that's in the S4 Pro's system-on-chip. Here, the S4 Pro MDP/T ran away from the rest of the Android field: On Egypt Offscreen, it scored 132 frames per second, and on Pro Offscreen it scored 183 fps. We use Offscreen to measure performance because it's a truer torture test of the chip's graphics potential, without factoring in resolution constraints. By comparison, the Apple iPad scored 139 fps and 244 fps respectively. And the Asus Transformer Pad Infinity scored 74 fps and 96 fps, respectively. 

http://www.pcworld.com/article/259797/handson_with_qualcomms_snappy_snapdragon_s4_pro_tablet.html

the PSVita does not have the overhead on the OS, plus the PSVita contains 2 more  extra ARM Holding's ARM cortex A9 CPU core's over the dual core ARM Holding's A15 that is in the iPAD 3, and does not have to push the same resolution of the iPad 3, but could if Sony wanted to, but sony lowered the resolution and screen size to conserve battery power on the PSVita.

with that , many smartphones made today even the next year most likely could not keep up, in performance, now do they have too keep up with the PSVita, no, really many developer's only target with their Games and Applications for single core 1 to 1.3 GHz for their games, So the fact that many multi-core designed games are not being designed "yet" is really a good thing for Sony pushing the Playstation Mobile platform for Android, due to the fact it may push more development of games and applications to take advantage of those extra core's. Since Google, and many of the chipset's like the PSVita also are running multi-core, the same push for Higher applications using those extra core's can be  pushed there also, many of the game Engines are now taking advantage of multiple core's now in mobile space, Unity 3D and Epic's unreal spring to mind. Expensive for smaller studio's, but can be built upto down the road.

@bold. In that case players interested in the Vita are players that would want both Vita exclusive experiences, and PS Mobile experiences. Otherwise, those who want mobile experiences and are more interested in the smart phone capabilities than Vita exclusive games will get an Android PS Certified device amiright?