i said it was a mistake be me so that should be solved
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
i said it was a mistake be me so that should be solved
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
Guys, clean the quote trees asap. This thread is already media-rich, there is no reason to overload it with quote images.
Please, use your common sense guys.
rebel strike had the most polys yes but the actual characters in the game didnt
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
selnor said:
Please dont get me wrong. The GC was a beast of a console. And IMO PS2 was quite away behind. Xbox just had an advantage with a more capable and feature rich GPU than what GC posted. Something that will make your mind explode. Virtua Fighter 5 for PS3 and 360 looks great. It has 40k of polys per fighter and a maximum backfround ploy count of 300k. Per frame VF5 has 380k polys max/sec. Compare that with Rogue 3 which as 20mill polys/sec. It has roughly 60 times more polys than VF5. But VF5 looks infinately graphically better. Poly performance is 100% not a guage for graphics. |
@sselnor no you must compare similar games what do you acutaly do in VF5 then fight no loading times everything stays almost the same except ypu load a new stage---dont get me wrong again polys alone do not count.
that is why i was trying to compare kameo gc vs 360
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
Link from Soul Calibur 2 to compare against Virtual Fighter 4 ... Virtual Figher 4 doesn't look that impressive in comparison, and certainly doesn't represent a full generation of hardware improvement.
Not knocking the XBox 360 or PS3, but they have far better games to show off their processing power improvement
i dont see the pic dont know why well its 5 in the morning so i go to sleep good night see you guys tomorrow
Tsubasa Ozora
Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.
Here's a good Soul Calibur comparison... look at how poor the textures and framrate are on both GC and PS2 compared to Xbox... everything is more polished on Xbox and the background is more detailed.
Jazz2K said: Here's a good Soul Calibur comparison... look at how poor the textures and framrate are on both GC and PS2 compared to Xbox... everything is more polished on Xbox and the background is more detailed.
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I think the point has already been made in this thread that it was much easier to capture screens and (?video) from the Xbox than the GC and PS2. I actually had all three versions of this game in my house and while the Xbox was definitely the best version it was only marginally better than the GC which was in turn a reasonable step above the PS2 version.
I actually think this game is a good representation of the graphical differences between the three systems but this video isn't the most accurate represention.
We can argue 'til the cows come home over which was THE most graphically impressive game last generation but I think generally the Xbox had a slight edge over the GC but both better than the PS2...... for all the difference that it made in the end.
HappySqurriel said:
380,000 polygons per frame = 22.8 Million polygons per second at 60fps Edit: In other words, Virtual Fighter 4 pushed slightly more polygons but had greater texture detail, advanced effects, and rendered at a higher resolution resulting in a better appearance. |
Sorry Rogue 3 is 20 mill per frame. I worded it wrong.
Rogue 3 is 20 mill per frame. LP is 3mill per frame, Dead Rising is 4 mill per frame.
Lair by contrast is 134 mill per frame.
Its interesting to note that Lair is the highest polygon count game this generation for PC or console. Again its made by the same developer Factor 5.
Yet is not the best looking game this generation. Also is predominantly a flight game just like Rogue 3 was last gen.
Mario Sunshine about 110k polys/ per frame
Lost Planet 3mill polys/ per frame
Dead Rising 4 mill polys/ per frame
Rogue 3 20 mill polys/ per frame
Lair 134 mill polys/per frame