HappySqurriel said:
380,000 polygons per frame = 22.8 Million polygons per second at 60fps Edit: In other words, Virtual Fighter 4 pushed slightly more polygons but had greater texture detail, advanced effects, and rendered at a higher resolution resulting in a better appearance. |
Sorry Rogue 3 is 20 mill per frame. I worded it wrong.
Rogue 3 is 20 mill per frame. LP is 3mill per frame, Dead Rising is 4 mill per frame.
Lair by contrast is 134 mill per frame.
Its interesting to note that Lair is the highest polygon count game this generation for PC or console. Again its made by the same developer Factor 5.
Yet is not the best looking game this generation. Also is predominantly a flight game just like Rogue 3 was last gen.
Mario Sunshine about 110k polys/ per frame
Lost Planet 3mill polys/ per frame
Dead Rising 4 mill polys/ per frame
Rogue 3 20 mill polys/ per frame
Lair 134 mill polys/per frame