oniyide said:
1). I should have been more clear, i didnt mean that. i just meant looking at past Ninty consoles, when they start out, you usually dont see a steady increase in graphical fidelity. Wii sure as hell didnt have it for obvious reasons. GC didnt really have it either. N64 kinda did, the Banjoe games looking better than Mario 64. Look at Uncharted, the difference between the sequel and the original is almost night and day.
2). I know the hardcores will be happy they always are. I think Ninty could have def, pushed the envelope further, and im sure SOny and MS will do likewise, maybe not PS2-PS3 madness, but probably traditional leaps like PS1-PS2 and if that happens it wont paint Ninty in a good light IMHO. Remember this is coming SIX years later, thats not a short time. Its not like GC or N64 where those debutted about a year? after Sony's machines
3). Even if AC3 runs at those speeds thats still not the leap im talking about. In fact that would sound a bit like the difference between PS2-GC, that was ok because that came a year later, but six years later?? Not impressed
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1). Oh, wow. You probably haven't had a lot of exposure to Nintendo systems, because the generational leaps between the early games and end-of-lifecycle games are just staggering.
On SNES, you can just compare Super Mario World with Yoshi's Island. Technically, the YI is leaps and bounds ahead of the SMW (in no small part thanks to the FX chip and the features it enabled) and the art design. Later SNES games were cetainly much better looking that its first games.
The N64 was the same way, especially with the addition of the RAM Pak.
The Gamecube was just very powerful to begin with and I don't think it was around long enough for devs to really start cracking it and taking advantage of the hardware.
The Wii's graphical output definitely improved as time went on. Early games looked like Gamecube games, some even as low as PS2 quality. Then, as time went on, devs got more out of the hardware for sure. In capable hands, the Wii could do a lot. Look at Super Mario Galaxy 1 & 2 and Xenoblade (probably the systems most technically impressive game) as an example.
I think you're just flat out wrong on this one, oniyide.
2). Only time will tell. If Sony and MS don't want to lose money on units sold (razor and blades model) they will have to keep stay off the bleeding edge. We shall see.
3). It's clear you want a huge leap. What would AC3 on Wii U have to do to impress you then? How much better does it need to look than the PS360 versions, I'm curious.