Mnementh on 13 August 2012
"Once 3rd Partys start seeing how well their games are selling on Cloud systems since now their games can be accessed on so many devices"
I think that point is a problem. I don't see Cloud-games selling too well. Yes, they can be accessed on different devices, but even that is problematic. How are the controls for the same game on the Tablet, on the PC and on console? In the end you will prefer one device for some game.
But even bigger problems I see arise with other values. Gamers will be pissed, if the server for their favorite game is closed down after three years, because it is no longer profitable. People play the first Starcraft until today, do you think Blizzard would support the game in cloud by now?
Another problem is the lag. That isn't important for round-based-combat RPGs, but for a racer or a fighter that is critical.
Also the servers for cloud-gaming have to be paid by the cloud-gaming-service. If you pay only once for a game and play it on and on that's a problem for a healthy business-model. If they charge monthly fees for the game - how much people would bite?
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