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Forums - Nintendo - Wii U Can Do “1080p Without Breaking A Sweat”

crissindahouse said:
the_dengle said:
Soundwave said:
If they could get 1080p for even games like NSMBU and Nintendo Land it'd be relatively satisfied but that doesn't seem to be the case.

The issue isn't that the Wii U isn't capable of running 1080p native. It's that Nintendo is smart enough to realise it's not worth the extra investment to have a marginal improvement in graphics. A problem a lot of developers have had trouble with this gen: if it can look better, make it look better, no matter how much greater the development costs grow.

720p to 1080p is a huge improvement and not a marginal one. at least if you have a big tv and don't sit 10 meters away or if you play on a pc monitor sitting only away like you do playing pc games on it. i don't understand how people always think there is no big difference. yes many sit too much away from their screen to see huge differences but people should sit closer than to have a much greater feeling.

with 1080p i sit closer to my screen than playing console games in 720p and that makes a huge difference. the feeling is much better with a bigger picture and i can see all details much better because they are bigger then. but if i would sit so cloe with 720 it would look not very good that's why i have to sit back then.


Having played PC games on a wide variety of resolutions since the late 1980s, the difference between 720p and 1080p is relatively minimal especially if you have a decent level of anti aliasing ... In relative terms the jump from 720p to 1080p is roughly as significant to the end user as the jump from 640p is to 720p; something you will probably notice, but it is certainly not worth spending much more (on hardware) for.



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I agree. The games running on my screen 19 in. screen at 1280x1024 look far better than the same game running on my PS3 at 720p and 1080i.

The only thing making a game 1080p does in most cases is make the graphics bigger, not better. All that does it keep the quality from noticeably dropping on a larger screen if you have one. 480p was enough for me. 1080p is overkill in most situations.



lilbroex said:
wfz said:
lilbroex said:
Soundwave said:
If they could get 1080p for even games like NSMBU and Nintendo Land it'd be relatively satisfied but that doesn't seem to be the case.


They can. Nintendo chose not too for their own titles as it would be added cost with no benefit. All first party will be running at 1080p natively however.


You just said:

1) Nintendo isn't making their own titles 1080p due to cost.

2) All first party games will run at 1080p natively.

 

I'm confused.

If I reworded it the way you did, I would be confused too.

Can you restate your post in a more explanatory way? I'm literally confused here on what this all means. Is Nintendo making all first party games run at 1080p?



HappySqurriel said:
crissindahouse said:
the_dengle said:
Soundwave said:
If they could get 1080p for even games like NSMBU and Nintendo Land it'd be relatively satisfied but that doesn't seem to be the case.

The issue isn't that the Wii U isn't capable of running 1080p native. It's that Nintendo is smart enough to realise it's not worth the extra investment to have a marginal improvement in graphics. A problem a lot of developers have had trouble with this gen: if it can look better, make it look better, no matter how much greater the development costs grow.

720p to 1080p is a huge improvement and not a marginal one. at least if you have a big tv and don't sit 10 meters away or if you play on a pc monitor sitting only away like you do playing pc games on it. i don't understand how people always think there is no big difference. yes many sit too much away from their screen to see huge differences but people should sit closer than to have a much greater feeling.

with 1080p i sit closer to my screen than playing console games in 720p and that makes a huge difference. the feeling is much better with a bigger picture and i can see all details much better because they are bigger then. but if i would sit so cloe with 720 it would look not very good that's why i have to sit back then.


Having played PC games on a wide variety of resolutions since the late 1980s, the difference between 720p and 1080p is relatively minimal especially if you have a decent level of anti aliasing ... In relative terms the jump from 720p to 1080p is roughly as significant to the end user as the jump from 640p is to 720p; something you will probably notice, but it is certainly not worth spending much more (on hardware) for

 it depends of the screen size and viewing distance. has nothing to do how long you play games on pc to have decades of experiences.  the difference of 720p to 1080p can be even bigger than the difference between 480p and 720p with different viewing distances. but like i said, many won't recognize because they have not the screen size or sit too much away from the screen to see the differences.

and yes i know for many the viewing distance in their living room is enough and they don't want to sit 2.5 meters or so away of their huge screen but i do that when i start to play games in 1080p and i can't play 720p games from this distance because it doesn't look very good.



wfz said:
lilbroex said:
wfz said:
lilbroex said:
Soundwave said:
If they could get 1080p for even games like NSMBU and Nintendo Land it'd be relatively satisfied but that doesn't seem to be the case.


They can. Nintendo chose not too for their own titles as it would be added cost with no benefit. All first party will be running at 1080p natively however.


You just said:

1) Nintendo isn't making their own titles 1080p due to cost.

2) All first party games will run at 1080p natively.

 

I'm confused.

If I reworded it the way you did, I would be confused too.

Can you restate your post in a more explanatory way? I'm literally confused here on what this all means. Is Nintendo making all first party games run at 1080p?

Your intepretation "due to cost."

My statement "unecessary added cost"

That should clear things up.



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lilbroex said:
I agree. The games running on my screen 19 in. screen at 1280x1024 look far better than the same game running on my PS3 at 720p and 1080i.

The only thing making a game 1080p does in most cases is make the graphics bigger, not better. All that does it keep the quality from noticeably dropping on a larger screen if you have one. 480p was enough for me. 1080p is overkill in most situations.

then buy a bigger pc screen and not such a small one and it will look horrible from same distance.



lilbroex said:
Scoobes said:
This doesn't really mean much. The PS3 and 360 are capable of 1080p, but it completely depends on how the games are developed and designed. 720p with lots of bump mapping, shader and lighting effects or 1080p with with minimal effects.


Refer to my comment abut Arkhym City. It means quite a bit.

Was that running on WiiU? Obviously, based on current PC hardware, current gen games look and run significantly better, but when new tech comes out, everything will be pushed a bit further with new effects. It has to be noted that Arkham City is Unreal Engine 3 (albeit with some DX11 standard effects) whereas next gen games will almost certainly be using new engines designed to incorporate a wide array of modern techniques.

Anyway, the point still stands. If developers end up developing for more powerful hardware (e.g. PC or if the next MS/Sony consoles are significantly more powerful than WiiU) then "1080p without breaking a sweat" becomes "1080p with compromises" or even "720p with incredible effects". Being able to do 1080p doesn't mean much when other advances are taken into consideration.



lilbroex said:
wfz said:


You just said:

1) Nintendo isn't making their own titles 1080p due to cost.

2) All first party games will run at 1080p natively.

 

I'm confused.

If I reworded it the way you did, I would be confused too.

I understood it like wfz. Please rephrase.

EDIT: Your later clarification didn't fix the contradiction.



Scoobes said:
lilbroex said:
Scoobes said:
This doesn't really mean much. The PS3 and 360 are capable of 1080p, but it completely depends on how the games are developed and designed. 720p with lots of bump mapping, shader and lighting effects or 1080p with with minimal effects.


Refer to my comment abut Arkhym City. It means quite a bit.

Was that running on WiiU? Obviously, based on current PC hardware, current gen games look and run significantly better, but when new tech comes out, everything will be pushed a bit further with new effects. It has to be noted that Arkham City is Unreal Engine 3 (albeit with some DX11 standard effects) whereas next gen games will almost certainly be using new engines designed to incorporate a wide array of modern techniques.

Anyway, the point still stands. If developers end up developing for more powerful hardware (e.g. PC or if the next MS/Sony consoles are significantly more powerful than WiiU) then "1080p without breaking a sweat" becomes "1080p with compromises" or even "720p with incredible effects". Being able to do 1080p doesn't mean much when other advances are taken into consideration.

Way to take things out of context to the extremes. Now tell me something I am not aware of.



lilbroex said:
Soundwave said:
Going to 1080p is not going to massively alter the development cost.

It's not like PC games cost way more because they support 5-6 different resolutions.

My guess is if you're using the TV screen + the Wii U display (which requires a second frame buffer), 720p is about the max you can get from the machine unless you are displaying very basic graphics.


Then I would llike to know how Arkham City: Armored Edtion runs at 1080p 60fps on both the tv and controller at once while the PS3 and 360 version ran at 720p 30fps.


It is kinda funny how you read so many WiiU news and yet you don't know the WiiU Pad's resolution.