This game reminds my of a mix of SSB, Power Stones and D.O.N, which is slighly concerning... (D.O.N was a big disappointment to me, btw, because of all the emphasis on supers)... I'm not saying this is going to be a bad game because it is a copy, I'm honestly just jaded with the videogame industry's (pretty much everyone besides Nintendo) ability to be complacent and ok with blatant copying with tweaks/improvements... I LOVED LBP, because it was ORIGINAL! LBPk, not so much... BTW even if the formula is slightly different, it is inspired by SSB in the first place... If you like this game, or even like it better, then fine, that's cool... You may like the style or the characters better... However, if you sit here and try to say that Sony DIDN'T see SSBB's massive sales and say "Hey, I want a piece of that money/market" (again), and thus tried to copy the game to cash in on it, you are in denial. I find it funny that many Sony fans (not all) hated braw and said it was stupid, etc, then when sony copies it, it's suddenly ok... Same with Move, LBPkarting, etc.
Kyuubi Ricky SSJ2 said: I would have preferred if this game used health bars and Supers bars instead of the direction they're taking now. Beating the crap out of your opponent and not actually doing any damage is not a good feeling, reminds me too much of Battle Stadium D.O.N. That game got boring way to quickly because of the way you win matches which is similar to this game. Don't understand why the Devs were so adamant not to include an option/game mode for health bars? |
Maybe they will have it in an alternate mode... After all, this is just a beta. And I knew I wasn't the only one who thought of D.O.N when I heard of the "super moves" KO-ing somone (such as how DON's finishing moves finished the match)! That game was such a letdown for me! >.<
Trunkin said: After seeing more gameplay and reading about the mechanics, it becomes pretty apparent that this isn't a Smash Bros. clone after all. I mean, Jump Ultimate Stars is more of a clone than this is, and if you've played that you know that it's nothing like SSB. |
How do you figure? I've played JSS and JUS... in the JS series, the characters' color fade out and die, not focused on ringouts! And your characters have to slowly recover before you can use them again... Not to mention it is a team you assemble beforehand, with several variations of characters at different power levels that you have to unlock... You also choose your own powerups and helpers beforehand... There aren't a whole lot of powerups on the stage... Not to mention, there isn't an overview in the JS series... You are often (intentionally) ambushed because the camera focuses on you the entire time. Also, the stages are usually much larger vertically than SSB (With the exception of the moving levels of SSB, which don't exist in the JS series)... Not to mention, most stages in the JS Series are non-interactive, whereas many SSB stages are very interactive... The most interaction you get in the JS series is to break the walls... Not to mention, JS is all Shonen Jump manga/anime, not videogames...
I see many more similarities between PSBR and SSB than SSB and JS.