logic56 said:
Kasz216 said:
mysticwolf said: Because Sony thought they could successfully make new versions of the same product in the way that Nintendo does. But the thing is that Nintendo actually knows what they are doing. |
and what's sad is... that's not trolling.
The PSP-GO's main problem was that it got rid of the USD drive.
The PSP-GO should of just been a different looking PSP with a much bigger harddrive.
The lack of a USD drive just made it too inferior, because it just doesn't make sense for every PSP game to have to take up space on Sony servers. Seems too costly... unless they're charging the developers, who would then want to opt out.
Not to mention retail pressure.....
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you missed the point of the go completely
reminds me of that retarded article by destructiod when they also criticized it for not having a umd drive...becasue that was the point you know, to NOT have a umd drive, not inferior just different kinda like a uh, oh I don't know, option, for those not looking to carry around umds
and that is trolling
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I didn't miss the point...
I got the point of it.
the problem was it was a HORRIBLE idea.
That's why the PSP go didn't sell.
It's main concept was flawed.
The differnece between the PSP Go and all the different DS redesigns, was that the DS didn't change functionality, just highlighted certain things over other things.
Which is what the PSP Go should have done. Kept the UMD drive, but greatly expanded the memory. Highlight downloadable games without taking anything away.
The destructoid article was right... how could you argue otherwise when the Go so obviously failed?
Sony didn't know what they were doing with the PSP Go.
Had they kept the UMD drive, the PSP Go would still be selling today.