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Forums - Nintendo - The Size of Wii Games

Cool, i like! i can't believe most wii games are smaller than ps2 ones! And those crappy shovelware titles you get on wii, ain't even listed, they must of been tiny!

How is super mario galaxy 2 so small? 1.3 gigs!!



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Boom Blox is 1.32 GBs ? What a waste of space...

Also, It's amusing to see Red Steel was a bigger game than the Conduit since the Conduit was really pushing the Wii to the limit or something.

I haven't played The Lost Story so could someone that has explain to me the massive size? I heard that it's not that long of a game. Are the worlds that large and detailed or is their a lot of cut scenes?



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amp316 said:

I haven't played The Lost Story so could someone that has explain to me the massive size? I heard that it's not that long of a game. Are the worlds that large and detailed or is their a lot of cut scenes?

extensive voice acting and quite a lot of cutscenes (but less than half are pre-rendered).  I play at what I consider a slightly slower than average pace and according to the Nintendo Channel I've played it for 31 hours.  Probably about 3 hours are for the online, meaning it took my roughly 28 hours to complete, which imo isn't that bad lengthwise, just much shorter than many of the games Sakaguchi has worked on in the past.




MrT-Tar said:
amp316 said:

I haven't played The Lost Story so could someone that has explain to me the massive size? I heard that it's not that long of a game. Are the worlds that large and detailed or is their a lot of cut scenes?

extensive voice acting and quite a lot of cutscenes (but less than half are pre-rendered).  I play at what I consider a slightly slower than average pace and according to the Nintendo Channel I've played it for 31 hours.  Probably about 3 hours are for the online, meaning it took my roughly 28 hours to complete, which imo isn't that bad lengthwise, just much shorter than many of the games Sakaguchi has worked on in the past.


Yeah, I don't care about the length of the game (unless it's like Madworld) as long as it's good.  I was just wondering what accounted for the large size of the game.



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Tag "Sorry man. Someone pissed in my Wheaties."

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curl-6 said:
It's interesting to note how many Wii games could not have fit on even 2 Gamecube discs, (no more than 2 were ever used for one game) at least not in their current state

I mean, Other M or Brawl are obviously beyond Gamecube capacity, but No More Heroes, Call of Duty 3, Tiger Woods '10, DKCR, and Epic Yarn? I'm surprised.

Like Rol said, if you have more space, you'll be inclined to use it. Many of these games could have been squeezed down further, but weren't because they didn't have to.



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RolStoppable said:
amp316 said:
MrT-Tar said:

extensive voice acting and quite a lot of cutscenes (but less than half are pre-rendered).  I play at what I consider a slightly slower than average pace and according to the Nintendo Channel I've played it for 31 hours.  Probably about 3 hours are for the online, meaning it took my roughly 28 hours to complete, which imo isn't that bad lengthwise, just much shorter than many of the games Sakaguchi has worked on in the past.

Yeah, I don't care about the length of the game (unless it's like Madworld) as long as it's good.  I was just wondering what accounted for the large size of the game.

The problem is that the game isn't good. It focuses on feeding you a story, so the gameplay takes a backseat. Your party members are always chosen for you, unless you decide to go to the (basically worthless) coliseum or revisit an already completed area (also worthless). You can only play as Zael and all characters have at most three skills that can be used during battles. Towards the end of any given area is a red circle where you can summon enemies in case you feel underleveled. These enemies are notably weaker than the ones you just fought beforehand, but give you more EXP. This was done to get actual gameplay out of the way and focus on the storytelling. It's not really a game you play, it's a game that plays you. I do not recommend it.

Whaaa????  You only get to choose one character?

You beat up weak enemies to get massive experience at the end of levels?  That sounds like a game for people that want to say they beat a game but don't actually want to do it.

 



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

RolStoppable said:
amp316 said:
MrT-Tar said:

extensive voice acting and quite a lot of cutscenes (but less than half are pre-rendered).  I play at what I consider a slightly slower than average pace and according to the Nintendo Channel I've played it for 31 hours.  Probably about 3 hours are for the online, meaning it took my roughly 28 hours to complete, which imo isn't that bad lengthwise, just much shorter than many of the games Sakaguchi has worked on in the past.

Yeah, I don't care about the length of the game (unless it's like Madworld) as long as it's good.  I was just wondering what accounted for the large size of the game.

The problem is that the game isn't good. It focuses on feeding you a story, so the gameplay takes a backseat. Your party members are always chosen for you, unless you decide to go to the (basically worthless) coliseum or revisit an already completed area (also worthless). You can only play as Zael and all characters have at most three skills that can be used during battles. Towards the end of any given area is a red circle where you can summon enemies in case you feel underleveled. These enemies are notably weaker than the ones you just fought beforehand, but give you more EXP. This was done to get actual gameplay out of the way and focus on the storytelling. It's not really a game you play, it's a game that plays you. I do not recommend it.

Disagree, it's a great game. Getting the grinding out of the way it's taking away from the gameplay, it's streamlining the less interesting parts of it. Grinding drags down just about every JRPG out there.

If it was so focussed on the story it wouldn't let you fast-forward the cutscenes.



I would just like to add that I am not surprised that Kirby's Epic Yarn and Wario Land Shake It! are very close to the same size since the former is pretty much a less difficult version of the latter in different skins.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

It's crazy how many of these games are bigger than some huge Xbox 360 games!



RolStoppable said:
curl-6 said:

Disagree, it's a great game. Getting the grinding out of the way it's taking away from the gameplay, it's streamlining the less interesting parts of it. Grinding drags down just about every JRPG out there.

If it was so focussed on the story it wouldn't let you fast-forward the cutscenes.

Choosing your party members and/or putting some time into the game to defeat stronger enemies are the interesting parts of JRPGs. It's all about growing weaklings into killing machines. But I concede that there are players who feel that JRPGs are about stories and that gameplay is primarily there just so that it can be called a video game.

Whether or not you can fast-forward or skip cutscenes doesn't matter when it comes to a focus on story. There's hardly any gameplay between the cutscenes and what is there isn't particularly satisfying, because there aren't many interesting choices the player can make.

I certainly don't prioritise story over gameplay. Like graphics, story makes up maybe 10% of a game's value to me.

On those grounds, I found The Last Story plenty satisfying. It's more action-adventure approach to combat was a refreshing change from the stiff , compartmentalised JRPG battle systems that I mostly find boring.