RolStoppable said:
curl-6 said:
Disagree, it's a great game. Getting the grinding out of the way it's taking away from the gameplay, it's streamlining the less interesting parts of it. Grinding drags down just about every JRPG out there.
If it was so focussed on the story it wouldn't let you fast-forward the cutscenes.
|
Choosing your party members and/or putting some time into the game to defeat stronger enemies are the interesting parts of JRPGs. It's all about growing weaklings into killing machines. But I concede that there are players who feel that JRPGs are about stories and that gameplay is primarily there just so that it can be called a video game.
Whether or not you can fast-forward or skip cutscenes doesn't matter when it comes to a focus on story. There's hardly any gameplay between the cutscenes and what is there isn't particularly satisfying, because there aren't many interesting choices the player can make.
|
I certainly don't prioritise story over gameplay. Like graphics, story makes up maybe 10% of a game's value to me.
On those grounds, I found The Last Story plenty satisfying. It's more action-adventure approach to combat was a refreshing change from the stiff , compartmentalised JRPG battle systems that I mostly find boring.