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RolStoppable said:
amp316 said:
MrT-Tar said:

extensive voice acting and quite a lot of cutscenes (but less than half are pre-rendered).  I play at what I consider a slightly slower than average pace and according to the Nintendo Channel I've played it for 31 hours.  Probably about 3 hours are for the online, meaning it took my roughly 28 hours to complete, which imo isn't that bad lengthwise, just much shorter than many of the games Sakaguchi has worked on in the past.

Yeah, I don't care about the length of the game (unless it's like Madworld) as long as it's good.  I was just wondering what accounted for the large size of the game.

The problem is that the game isn't good. It focuses on feeding you a story, so the gameplay takes a backseat. Your party members are always chosen for you, unless you decide to go to the (basically worthless) coliseum or revisit an already completed area (also worthless). You can only play as Zael and all characters have at most three skills that can be used during battles. Towards the end of any given area is a red circle where you can summon enemies in case you feel underleveled. These enemies are notably weaker than the ones you just fought beforehand, but give you more EXP. This was done to get actual gameplay out of the way and focus on the storytelling. It's not really a game you play, it's a game that plays you. I do not recommend it.

Disagree, it's a great game. Getting the grinding out of the way it's taking away from the gameplay, it's streamlining the less interesting parts of it. Grinding drags down just about every JRPG out there.

If it was so focussed on the story it wouldn't let you fast-forward the cutscenes.