RolStoppable said:
Choosing your party members and/or putting some time into the game to defeat stronger enemies are the interesting parts of JRPGs. It's all about growing weaklings into killing machines. But I concede that there are players who feel that JRPGs are about stories and that gameplay is primarily there just so that it can be called a video game. Whether or not you can fast-forward or skip cutscenes doesn't matter when it comes to a focus on story. There's hardly any gameplay between the cutscenes and what is there isn't particularly satisfying, because there aren't many interesting choices the player can make. |
I certainly don't prioritise story over gameplay. Like graphics, story makes up maybe 10% of a game's value to me.
On those grounds, I found The Last Story plenty satisfying. It's more action-adventure approach to combat was a refreshing change from the stiff , compartmentalised JRPG battle systems that I mostly find boring.








