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Forums - Gaming - Anyone else prefer the older arcade-styled shooters over the modern 'realistic' shooters?

Jay520 said:
SvennoJ said:
I fully agree and pretty much stopped playing shooters since CoD and Halo. Halo already felt slow to me, CoD killed my interest.

We used to have the best battles in Half-Life death match and Unreal tournament. Fights would last several minutes, both knowing the layout and location power ups perfectly. Escape was also possible, for example with a huge jump with the energy weapon, jumping on a train or behind a trap. Running backwards while navigating through the level became 2nd nature. That also left room for fun tactics, putting traps on doors and around corners to chase people into. The levels themselves also had a big variety of built-in traps.
We also used to restrict ourselves to only using pistols to have the best parkour like chase shootouts through the levels.

Unreal tournament also had some great ideas to level the playing field. One of the options made the player ahead fatter, thus easier to hit, while thinning people behind in score.
I also miss the silly weapons, for example the shrink ray from Duke Nukem 3D. Get hit enough and you shrink to the size of a mouse for a few seconds. Run like hell zigzagging all the way while your opponent tries to stomp on you. The old technology also made for some interesting gameplay. Portals and water were not see through, but you could shoot through them provided a whole different dimension to battles. And the elevator shoot outs in Duke Nukem 3D were the best. See someone go in an elevator, call the button to recall in back down and get ready, great fun.


@bolded I wish more games used silly things like that. I wish more multiplayer games of all genres were similar to the nature of a game like say Smash Brothers (Random weapons dropping, items dropping, ridiculous items, etc). It really makes each different game game unique, unpredictable & fun. For example, Uncharted & Gears have power weapons in various fixed spots in each map. It would be awesome if the weapons were dispersed in random location at random times. Also throw in things like power ups & silly items imo.

It would be nice to see it back in single player as well. I miss the Rise of the triads and Heretics. There's still Serious Sam but even that is pretty tame compared to weird stuff we had in the past. Maybe next gen the indie scene will take on the retro 3D shooter when they get bored of 2D platformers.



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Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

I wish someone would make a game in the style of my favorite FPS of all time, Timesplitters 2. Plenty of arcade style goodness but at a much faster pace than say Goldeneye / PD or Halo.

Plus... creating your own multiplayer maps from scratch, complete with objectives if you want!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Timesplitters 2 is one of the only FPS that I have ever really enjoyed, so yes I guess




Jay520 said:



I do agree that CoD has a ton of of unlockables and I like how using a certain gun/perk improves that gun/perk. It adds an RPG element to it. But I always thought all the guns were pretty much the same. Every gun takes about 3-5 bullets to kill. ( excluding shotguns & snipers). Also, because recoil is so low, all the guns for the most part are effective at all ranges. So yeah, while the gameplay is covered with a lot of variety , I always felt the gameplay was pretty much the same regardless of the gun or perk. Keep in mind though I haven't put over about twenty hours into any CoD online multiplayer games. (I play a lot offline though).

Well you will get variety if you leave team deathmatch or free-for-all, which most players do not. I rarely do myself. But many do and the strategies vary a ton than. I really do not say how you would not think strategy would not change a lot going from gun class. Being a sniper is nothing like using assault rifles or duel weilding submachine guns, just to name a few examples. Submachine guns have horrible range while assault rifles are all around guns better at long range than short. There is a huge difference if experimentation is done. Those that have played these games for 100s of hours like me or more in extreme cases easily see the difference.



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Warsow 1.0 just released a few days ago. Not sure if it's something like that you want.

http://www.youtube.com/watch?v=kUPlwxQ0cC4



Totally agree. With BF3, it's pretty much who ever can camp the hardest will win. Now, there are a few 'realistic' shooters I enjoy like Cod. I just recently picked up Bad Company 2 and I'm actually enjoy the game a lot, and it's head and shoulders better than BF3 imo and it only cost me $8 used.



i like both kind of games but talking about your point with halo i agree with you and that's why i love halo so much. if someone is shooting at you and he is bad at aiming you can still react and kill him. if someone is shooting at you in cod you are pretty much dead even if he isn't so good in aiming. that's great for some people and it can be hard for some people who don't get kills in halo if they aren't very lucky and die in every freaking duell but that's what i like, that it takes more time to kill the opponent and there are real nice battles and not only "oh enemy..shoot...dead" all in 0.2 seconds. sure in cod you just have to use a different playstyle and if you are very good you are the first to shoot and nt your opponent but there are just not these great duells between you and another guy.

in halo, you really start to hate or to love one enemy because you really remember your duells against them after few minutes in the game. you really see different styles between different players. in cod, people can also dominate very much, people with good reactions have a huge advantage and people who know the map and know every place where they could get shot from. but i never had the feeling in cod or battlefield i have in halo games. that "it's getting personal" feeling^^

the jumping is also a point. that gives you so much more opportunities to use the map. nice to get higher jumping back



I'm adaptable, I guess. I used to love chasing people around in Quake II for the PS1 (Awesome four player split screen. Some of my best memories from that era), Battle Mode in SNES/N64 Mario Kart, Medal of Honor PS1, Starfox 64, etc. I also like the fast paced chaos of Call of Duty.

One thing I'd like to see but I don't think it'd ever catch on is a death match mode where you only have a small amount of health and when you die, it's over until the next round. I'm sure there's a game like that out there. I just see people taking waaaaay to many risks in a game like Call of Duty. It kills the realism for me because gamers act with no consideration that they could die. It's just a race for the high score.

I'd probably hate it in practice but I actually like the idea of realism. Sue me.



Kresnik said:
chocoloco said:

CoD does not encourge experimentation in gun style because the skill level is so high you will never master a gun style if you switch styles early on. This is very apparent in the upgrading system as a person has lo log in hours for each gun to upgrade it to it'sfull potential. It takes mastery and is not a pick up and be the best style it requires a lot of play to get good. The "shootout" sty;e is built for any body to pick up and be decent more quickly, I would say. I do agree most guns in each class are useless, but I find many guns with different ratings that work better on different maps. For example, I would have a shorter range scar for close range maps and an ACR for long range maps. The strategy for Cod is different and does not have any less strategy. Shootouts have zero camping and very little snipers which are both styles that add a ton of variety to the game. In fact, I actually think Cod has way more styles due to skill perks, kill streaks, etc. I would say shootout games are way more bare-bone in style other than they have unique weapons.


You're probably right about all that stuff - the last CoD I played was blops nearly a year ago now.  The bit I was referring to about strategy was in the actual gunfights.  In something slightly twitchy and quick like Call of Duty, it's all decided in a couple of seconds, whereas in something like Timesplitters it's going to take half a clip with most guns to kill someone.  Which leads to more strategy, at least in my opinion.  I'm sure in the match as a whole CoD has more strategy because there's much more factors at play.

Uff, you've reminded me as well, kill streaks.  I understand how they add another layer to the game but they really frustrate me, especially when they're not properly balanced.  The attack helicopters in MW2 (I think) really brought the whole game to a standstill for the 30 seconds they were out while everyone just hid.  It got really boring.  Even Halo Reach had a pretty imbalanced perk, if I remember correctly (armor lock?)

It does make me wonder how CoD achieved such popularity over other shooters, though.  I'd have thought something bare-bone (which is kind of true) would appeal to more people because it's easy to dip into whenever you feel like.  Pick a weapon, pick a map and go killing.  In Call of Duty there's all these factors you have to think of before you go into a match, all this practicing you have to do with certain weapons etc.  I guess it's all the levelling/perks/rewards you're given on top of a solid base game that keeps people coming back.

 

 

I never really played timespitters more than once so I can hardly comment on the game. Other than it seemed like a better local coop game than one to play online. Mostly because that is how I played it.

The higher level perks can be annoying. But Frankly, I just think they add something to shoot for as a goal to help you win. Most people who hate them are probably those that never got big enough streaks to get them. And even if they are not your streaks a player can carry a one shot or two missle launcher to quickly eliminate many of the perks that attack from above rather quickly. They only force different strategy.

Arcade shooters were the old thing when Cod came out so at least originally cod and playing online was new. Plus, playing online makes playing with others available even when friends or family cannot, so there is little wonder online shooters have gained more popularity in my eyes. As you mentioned, the perks and rank system do add reward to anyone even if they are not the best so people feel good about playing and adding something new. I would say putting both of those factors together is way it reigns supreme over current arcade shooters even the psuedo-arcade like Halo series.