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Jay520 said:



I do agree that CoD has a ton of of unlockables and I like how using a certain gun/perk improves that gun/perk. It adds an RPG element to it. But I always thought all the guns were pretty much the same. Every gun takes about 3-5 bullets to kill. ( excluding shotguns & snipers). Also, because recoil is so low, all the guns for the most part are effective at all ranges. So yeah, while the gameplay is covered with a lot of variety , I always felt the gameplay was pretty much the same regardless of the gun or perk. Keep in mind though I haven't put over about twenty hours into any CoD online multiplayer games. (I play a lot offline though).

Well you will get variety if you leave team deathmatch or free-for-all, which most players do not. I rarely do myself. But many do and the strategies vary a ton than. I really do not say how you would not think strategy would not change a lot going from gun class. Being a sniper is nothing like using assault rifles or duel weilding submachine guns, just to name a few examples. Submachine guns have horrible range while assault rifles are all around guns better at long range than short. There is a huge difference if experimentation is done. Those that have played these games for 100s of hours like me or more in extreme cases easily see the difference.