One of the things I miss from the older styled shooters are the shoot-outs. By shoot-outs, I'm referring to two opponents aware of each other and actively shooting at each other. (I'll be referring to this as shootouts, bouts, encounters, battles, and other synonyms) In past generations, shoot-outs tended to last at least several seconds unless there was a headshot. They tested your aiming and strafing skill. Players would constantly adjust their aiming and movement in reaction to their opponent. Sadly, this style of shooting is much more rare today. In almost all modern shooters, gun battles last usually only invloved a very short flash of bullets. The time after competitors spot each other to the time one of them dies can happen within one or two seconds. I don't like this style of shooting as it devalues each kills and makes them feel shallow.
The difference between modern realistic games & older-styled arcade games.
There seems to be two reasons why gun bouts in realistic, more modern games last so shortly. Both of which are to implement realism I assume. 1.) The players have an extremely low amount of health, and 2.) Most games mandate the aim-down-the-sights mechanic to shoot accurately. I think its simple to see why the first reason makes gun battles end so quickly. If the player's health is very low, then it doesn't take many bullets before death, therefore death occurs very quickly. Many shooters only require two to three bullets to kill a player with the standard gun, which can often elapse less than half a second. Also, most games require that a player aim down the sights in order to shoot with decent accuracy. The problem is when the player aims down the sights, their movement is slowed to walking pace. It's as if by aiming, the ground suddenly becomes quicksand, almost completely stopping your movements. The slowness of the players means that whenever two people are in a one-on-one battle, they move & evade extremely slowly, and are therefore easy targets. The inability to evade bullets of course makes the player die faster, making guns battles last very shortly.
Most shooters today follow realistic route (Call of Duty, Battlefield, Uncharted, etc). In these games, gun battles consist of two players seeing each other, firing for about a second until one player dies, all whilst the players remain in almost the exact same spot they where in when they began the shootout. And since kills only require a few bullets, the player who starts shooting first has a great advantage. Even though Gears of War fis not realistic, it still follows the two traits mentioned above which I dislike. The only modern competitive multiplayer game I can think of that doesn't follow these trends is Halo. There were more games back in the day like this though (Timesplitters, Unreal Tournament, Goldeneye, etc). Many people call these games arcade styled.
Why I like the Arcade Style more
To me, games that follow the arcade route (like Halo) have more layers of depth and skill with every shoot-out. When you go face-to-face with another opponent, no person will get a big advantage for simply making contact first. Bouts usually last at least a few seconds and within that time, a lot can happen. There will be moments where you appear to have an advantage and there will be moments where your opponent where appear to have an advantage. You can evade your opponent's bullets while at the same time shooting back. Also, in most games like this, the player has great jumping ability. This adds a small element of platforming which makes every encounter seem diverse & unique.
This adds a layer to skill as the player has to constantly adjust his aim in accordance to his opponent's rapid movements, as well as his own. You learn the player's style a bit and you adjust accordingly. In games like this, each bout sort of feels like a mini-round with a beginning, middle, and end. Bouts can become very tense and heart-pounding as they go on. Kills feel a lot more rewarding considering the effort they require. Each kill feels more unique considering the diverse range of things that can happen within so much time with so much freedom in player movement
Why I dislike the style of most modern games
But then look at most games today which try to go after realism, and those moments are virtually nonexistent. Gun bouts don't feel duels at all. Gun bouts can happen so fast that their value feels minimum. Killing an opponent doesn't require much effort or skill. When two players become aware of each other, the battles happen in a flash. This is especially bad in CoD. I rarely even see an opponent aim at me before they kill me. Thats how quickly one-on-one matches end. Most consists of two players encountering each other, both players aiming, stopping in their tracks, and shooting until someone dies. All of this usually happens in about 0.5 seconds. Encounters like this are very forgetable in comparison to the battles mentioned earlier.
This makes kills incredibly shallow and insignificant imo. I really don't see how getting kills in these realistic styled gamesare rewarding. All you're doing is pumping three bullets into some guy before he does the same to you. Where's the skill involved? There is no clash of player skill. Gun battles all begin to seem the same since you're doing the exact same thing every time - Stop, shoot three bullets, continue. Doesn't that start to get repetitive? The victor in gun battles many times are simply whoever can begin aiming first and start shooting first.
Summary
I miss when most games arcade styled and involved players engaged in personal battles that actually felt significant. I miss the fast-paced evasion by both players. I missed how every bout incorporated elements of platforming. I miss the skill required with all the chaotic movement going on. I miss how simply putting your crosshairs on an opponent didn't guarantee a kill - the challenge was keeping your crosshairs on him all while he tried to dodged you. Where kills felt valuable. Where every shootout involved you and another actually battling for positioning and struggling desperately to aim decently. I don't like this "aim, shoot for two seconds, repeat," strategy required by most games.
TLDR; In older arcade styled games like Halo, Timesplitters, Unreal Tournament, etc, shootouts lasted longer, were more unique & diverse, required more skill % were thus more rewarding, implemented platforming, and felt important. In many newer styled games which go after realism like Call of Duty, Battlefield, Gears of War, etc, shootouts last very shortly, are exactly the same as each, require very little skill, and are pretty forgetable.
Thoughts?









