Pretty much everything you said was wrong up to this point. So good for you, I guess.
Pretty much everything you said was wrong up to this point. So good for you, I guess.
| michael_stutzer said: Pretty much everything you said was wrong up to this point. So good for you, I guess. |
LOL guess you missed my many other threads of being right all the time.
I don't believe many have protested what you're saying. From my perspective, people were never saying mobile devices won't receive software similar to home consoles. Rather, they believed that mobile devices won't overtake push home consoles into out of relevancy; at least not soon.
I don't see why developers wouldn't port their games to a platform with such an install base if the platform is powerful enough to handle it. The question is will mobile devices become the most significant platform for games that were traditionally console-centric.
| Jay520 said: I don't believe many have protested what you're saying. From my perspective, people were never saying mobile devices won't receive software similar to home consoles. Rather, they believed that mobile devices won't overtake push home consoles into out of relevancy; at least not soon. I don't see why developers wouldn't port their games to a platform with such an install base if the platform is powerful enough to handle it. The question is will mobile devices become the most significant platform for games that were traditionally console-centric. |
Hey Jay.
The most common attack on my two threads (or other times I've made same comments regarding mobile) have been controls followed by things like battery life or the fact that high-end console games don't currently exist there and that somehow means they never will.
This thread is to show the biggest complaint, controls, is gone. In fact I think it was already on its way out. This thread proves without a doubt that Apple and Google (via OEMs and software makers) fully intend to enter the primary video game market with absolute controls along with their existing virtual controls.
The markets are diverging. Mobile is becoming a much a gaming console as dedicated consoles and dedicated console makers are moving to pure mobile OS style products.
This next generation will prove they are now one in the same type of devices. This will happen in 2013, if not show direct proof before 2012 ends.


I'm still not convinced. I just don't see myself carrying a PS controller in my pockets wherever I go.
Signature goes here!
Where are you expecting people to use this the most? At home or on the go?
I don't think controls are the real obstacle for Phones and Tablets to push the consoles out of the market. Also not the power. Both are things, that game-developers can adapt to. Sure, some games (like Jump&Runs and Fighters) will be hard without hardware buttons. But possible. And the games of the competitors will face the same problems. Other games might work even better with touch controls or gyroscope, like racers. So, although the solutions you showed are clumsy, that is no real biggie.
I want to note, that Ouya is a complete different device. Ouya is a console, not a phone or tablet. And with support from SquareEnix and Onlive it might be a real competitor.
The problem that Phones and Tablets as gaming devices face are the price of the games. Rovio made a game, that is successful beyond all that we can ever expect from console-games. Wikipedia says it sold 500 million times, some sources say even 1 billion times. That's an incredible high number. Super Mario Galaxy as one of the most successful classical games this gen sold 10 million times. Angry Birds sold 50 times that. Now take a look at the turnover (is this right, I'm no native english speaker, looked it up in a dictionary, I mean the money that flowed through the company in a year): Rovio has a turnover of 75 million € (it's a european company). Activision made 2.9 billion US$, Ubisoft 900 million €, Konami 3,2 billion US$ (265 billion Yen). They are all much bigger than Rovio. Although none of them has a game even nearly as successful as Rovio with Angry Birds.
You cannot sustain game-development, that takes two or three years, with this level of revenue. Yes, Pullblox, Angry Birds, Fruit Ninja all may work with a smaller budget and shorter development time. But not Final Fantasy, Mario, Zelda, God of War, GTA, Uncharted or Metroid. That's why Phones and Tablets take another niche of the game-market - until they manage to increase the prices for games. Ouya is a different beast, as I said before.
I still can't see IoS, Android or whatever making any real inroads on the console market. The controller thing is a stumbling block but I think the real issue is the price of games - the fact is you have to sell the things for $1 max, so you're never going to get games on the scale of Uncharted, or COD, or whatever, cause they can't be made on the budget anywhere near equivalent to something they charge $60 + DLC for.
I mean, look at Angry birds, the undoubted biggest hit in what is a very top-heavy market. Rovio's total revenues for 2011 - when Angry Birds Space was released - were only just above $100m. While that's a triumphant return on investment the fact is the home console market can see games post revenue 10 times that within their opening week.
I see them for now evolving as two very different markets offering two very different experiences for two different audiences. I think we will see some sort of 'merging' like that AC facebook game that while making money, also worked as a promotional tool for the new AC. We'll see stuff like Fifa UT being an app on phones. I can't see the ultimate 'merging' happening within the next decade though, albeit I think that is the end game.
Please stop with the 'I was right all along' it gets kind of annoying especially if you also claimed things that totally end up wrong and I am sure you don't want people dig for those claims.
| Jay520 said: Where are you expecting people to use this the most? At home or on the go? |
I'm not insuating that this is the most portable option lol. But it is proof that Apple and Google are moving in the direction of dedicated controls. Personally, I see this as more of a bigger thing for their TV connected devices than I do phones.
So to answer the question directly, at home with iOS/Android TV connected devices.