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Forums - Sony - PS4 - Time for a Redesigned Controller At Long Last?

 

Should the Playstation Controller

be completely redesigned? 91 23.88%
 
be slightly updated? 206 54.07%
 
left exactly the way it is? 81 21.26%
 
Total:378
Player2 said:
Jay520 said:
Nem said:
Lafiel said:
Nem said:
Lafiel said:

you use the d-pad in a racer ? o.O


I have to ask... if you dont use the D-pad what do you use? The analog? Thats in incredibly unstable.

Yea, I use the analogue as I can do preceise adjustments while cornering with that .. works especially well in fast paced games like Wipeout imo or atleast it can't be too bad as I do have the "beat Zico" trophy.


Pulling up your trophy achievements doesnt really change anything. Unless you're a robot you cant do clear left and right steering with the analog controller. Its also gonna go up or down a bit when you turn. That is unprecise and feels slow to me.

Its alot like playing Daytone USA with an analog stick. It just feels terrible and its unprecise in games that are really sensible like it. Wich is why the saturn version is still the best.



Yeah, but D pads are at a disadvantage when trying to make subtle prolonged turns. For example, when on a NASCAR track and you're turning. If you use the analog stick, you just push the stick a few increments to the left. However, with the D pad, you can't make subtle turns. You either turn with full force or no force. If you want to make a subtle turn, you gotta keep tapping the button.

Something we have been doing sucessfully for decades.

The problem with analog sticks is that the distance between neutral and any direction is bigger than in the D-pad, which makes the analog stick slower (Time = Distance/Speed, so if your fingers have always the same speed...). That's why we don't have double tapping inputs (forward, forward, for example) in games anymore except in fighting games. For the same reason analog triggers suck too.

If you still have doubts about how important responsiveness is, just compare the wheel of a road car and any race car.



It depends on what genre you're playing I guess.. If you're playing a fighter, then sure, you're going to need that respinsiveness. But if you're playing a shooter, then being able to make gradual adjustments is more important.

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Remove the triggers. Leave as is.



Nem said:


. Yes, but my point is, you can have a stable performace with the D-pad, so while you cant keep the small steer, you know how much its going to steer if you press it for a certain ammount and you can plan the perfect performance. The analog is twitchy and any little movement can throw you off this planned performance, its unstable that way. I prefer a driving method i can plan with predictable behaviour than one that is twitchy. Its my preference at any rate.

Also i find it difficult to hold the analog in a certain intermediate position for a long time, aswell as making sudden trajectory repairs without oversturning because its difficult to have rapid but subtle reactions



Maybe its only for certain people. Analogue has always been pretty easy to control for me.

Nem said:
Lafiel said:
Nem said:
Lafiel said:

you use the d-pad in a racer ? o.O


I have to ask... if you dont use the D-pad what do you use? The analog? Thats in incredibly unstable.

Yea, I use the analogue as I can do preceise adjustments while cornering with that .. works especially well in fast paced games like Wipeout imo or atleast it can't be too bad as I do have the "beat Zico" trophy.


Pulling up your trophy achievements doesnt really change anything. Unless you're a robot you cant do clear left and right steering with the analog controller. Its also gonna go up or down a bit when you turn. That is unprecise and feels slow to me.

Its alot like playing Daytone USA with an analog stick. It just feels terrible and its unprecise in games that are really sensible like it. Wich is why the saturn version is still the best.

Ok I have to comment on this. The d - pad is not precise for racers.

The reason why a game like Daytona USA feels fine with d - pad is because its the most unrealistic and arcadey controlled car out there. on top of that it was designed to be used with a d - pad controller in mind.

Games like Forza, F1 2011, GT, Need For Speed have a proper gradiant system on the analog control. You can gain seconds per lap if you learn to hold certain corners with certain amounts of steering on whic is scientifically impossible on a D-pad.

I guarantee I would thrash anyone using a D-pad on any racer designed for a console with an analog stick. Because the physics design and the control design is centered around using % of turn rather than tapping the d-pad which is highly unprecise.

Its actually a scientific fact that the D-Padder would lose.

It may feel more comfortable for you, but you would get nowhere near the times I set on Forza 4 or F1 2011 for example. It takes some practice but you would be much quicker learning to use the analog stick. Even better a decent FF wheel. Which you can go even faster than an analog stick due to feeling the slide before its even visible on the TV.

D-Pad I would say would be at least 3-5 secs slower a lap in the same car on Forza 4 due to precision. And even worse against a FF wheel.



selnor said:
 

Ok I have to comment on this. The d - pad is not precise for racers.

The reason why a game like Daytona USA feels fine with d - pad is because its the most unrealistic and arcadey controlled car out there. on top of that it was designed to be used with a d - pad controller in mind.

Games like Forza, F1 2011, GT, Need For Speed have a proper gradiant system on the analog control. You can gain seconds per lap if you learn to hold certain corners with certain amounts of steering on whic is scientifically impossible on a D-pad.

I guarantee I would thrash anyone using a D-pad on any racer designed for a console with an analog stick. Because the physics design and the control design is centered around using % of turn rather than tapping the d-pad which is highly unprecise.

Its actually a scientific fact that the D-Padder would lose.

It may feel more comfortable for you, but you would get nowhere near the times I set on Forza 4 or F1 2011 for example. It takes some practice but you would be much quicker learning to use the analog stick. Even better a decent FF wheel. Which you can go even faster than an analog stick due to feeling the slide before its even visible on the TV.

D-Pad I would say would be at least 3-5 secs slower a lap in the same car on Forza 4 due to precision. And even worse against a FF wheel.

Daytona USA was an arcade game before it was ported to the saturn and the cabinet had a wheel, so it wasn't designed to be used with a d-pad.

Sadly I don't have a X360, but if you have a PS2 and GT4 we can see how much faster the analog is.



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Player2 said:
selnor said:
 

Ok I have to comment on this. The d - pad is not precise for racers.

The reason why a game like Daytona USA feels fine with d - pad is because its the most unrealistic and arcadey controlled car out there. on top of that it was designed to be used with a d - pad controller in mind.

Games like Forza, F1 2011, GT, Need For Speed have a proper gradiant system on the analog control. You can gain seconds per lap if you learn to hold certain corners with certain amounts of steering on whic is scientifically impossible on a D-pad.

I guarantee I would thrash anyone using a D-pad on any racer designed for a console with an analog stick. Because the physics design and the control design is centered around using % of turn rather than tapping the d-pad which is highly unprecise.

Its actually a scientific fact that the D-Padder would lose.

It may feel more comfortable for you, but you would get nowhere near the times I set on Forza 4 or F1 2011 for example. It takes some practice but you would be much quicker learning to use the analog stick. Even better a decent FF wheel. Which you can go even faster than an analog stick due to feeling the slide before its even visible on the TV.

D-Pad I would say would be at least 3-5 secs slower a lap in the same car on Forza 4 due to precision. And even worse against a FF wheel.

Daytona USA was an arcade game before it was ported to the saturn and the cabinet had a wheel, so it wasn't designed to be used with a d-pad.

Sadly I don't have a X360, but if you have a PS2 and GT4 we can see how much faster the analog is.

The Saturn version had no analog steering. They wrote te controls on Saturn for D-PAD.

I have a PS3 if you can do GT5. And yes I will show just how fast and precise analog steering is to digital.

Especially wen in a long sweeping corner on a game like Forza 4 or GT5 as tapping the D-pad to make the turn causes the car to roll unnessarilly causing a realistic need to come of the gas or deal with extra tyre slippage. Becasue these titles replicate physics properly.



selnor said:
Player2 said:
selnor said:
 

Ok I have to comment on this. The d - pad is not precise for racers.

The reason why a game like Daytona USA feels fine with d - pad is because its the most unrealistic and arcadey controlled car out there. on top of that it was designed to be used with a d - pad controller in mind.

Games like Forza, F1 2011, GT, Need For Speed have a proper gradiant system on the analog control. You can gain seconds per lap if you learn to hold certain corners with certain amounts of steering on whic is scientifically impossible on a D-pad.

I guarantee I would thrash anyone using a D-pad on any racer designed for a console with an analog stick. Because the physics design and the control design is centered around using % of turn rather than tapping the d-pad which is highly unprecise.

Its actually a scientific fact that the D-Padder would lose.

It may feel more comfortable for you, but you would get nowhere near the times I set on Forza 4 or F1 2011 for example. It takes some practice but you would be much quicker learning to use the analog stick. Even better a decent FF wheel. Which you can go even faster than an analog stick due to feeling the slide before its even visible on the TV.

D-Pad I would say would be at least 3-5 secs slower a lap in the same car on Forza 4 due to precision. And even worse against a FF wheel.

Daytona USA was an arcade game before it was ported to the saturn and the cabinet had a wheel, so it wasn't designed to be used with a d-pad.

Sadly I don't have a X360, but if you have a PS2 and GT4 we can see how much faster the analog is.

The Saturn version had no analog steering. They wrote te controls on Saturn for D-PAD.

I have a PS3 if you can do GT5. And yes I will show just how fast and precise analog steering is to digital.

Especially wen in a long sweeping corner on a game like Forza 4 or GT5 as tapping the D-pad to make the turn causes the car to roll unnessarilly causing a realistic need to come of the gas or deal with extra tyre slippage. Becasue these titles replicate physics properly.

I don't have a PS3 either, that's why I said GT4. I have GT2 too, but that is really old.



Jay520 said:

Why would people want the analog stick repositioned? Is it just because they want it to be similar to the 360's or is there some other reason?

It's mostly down to the fact that your default position when your thumbs are at rest should reflect on the inputs that are used most. The original Dualshock actually reflected this perfectly; most PS1 games used the D-pad and the face buttons, so they were placed evenly on the controller, with the analog sticks in secondary positions. And let's be clear: the lower spot on the controller is the secondary position. The Dualshock was designed that way and carrying over that design (where the thumbstick is not in a natural resting position) means that the thumbsticks are still in the secondary position.

The Gamecube and Xbox controllers addressed this by putting the left analog stick in the primary position, opposite the face buttons, since most games use the one thumbstick and the face buttons, while the D-pad and second analog stick serve secondary function only.

The Wii U pro controller is meant primarily for FPS games and other dual analog titles, so both analog sticks are in the primary position.

The Dualshock can certainly keep its current button/pad/stick placement, but it's an indication that analog gaming is not the focus of the controller's design. If analog gaming is the focus of the system, then the controller's design should reflect that.



Khuutra said:
Jay520 said:

Why would people want the analog stick repositioned? Is it just because they want it to be similar to the 360's or is there some other reason?

It's mostly down to the fact that your default position when your thumbs are at rest should reflect on the inputs that are used most. The original Dualshock actually reflected this perfectly; most PS1 games used the D-pad and the face buttons, so they were placed evenly on the controller, with the analog sticks in secondary positions. And let's be clear: the lower spot on the controller is the secondary position. The Dualshock was designed that way and carrying over that design (where the thumbstick is not in a natural resting position) means that the thumbsticks are still in the secondary position.

The Gamecube and Xbox controllers addressed this by putting the left analog stick in the primary position, opposite the face buttons, since most games use the one thumbstick and the face buttons, while the D-pad and second analog stick serve secondary function only.

The Wii U pro controller is meant primarily for FPS games and other dual analog titles, so both analog sticks are in the primary position.

The Dualshock can certainly keep its current button/pad/stick placement, but it's an indication that analog gaming is not the focus of the controller's design. If analog gaming is the focus of the system, then the controller's design should reflect that.



I've never heard of the primary/secondary positioning idea. I just compared the comfort of my thumb resting in the primary position versus the secondary, and I do find that the primary position feels better. My thumbs naturally want to rest up (like on the 360) instead of down and to the side (like on the PS3). But even though the analog stick does feel more comfortable in the primary position, I think its only marginally so. In fact, I never even noticed the difference in comfort until you pointed it out and I did a little test. I don't think the dualshock controller should be changed so drastically for such a tiny gain in comfort, especially considering this particular change would decrease the dualshock's identity by mimicking the Xbox's/Wii U's analog placement.

But that's just coming from the opinion of a guy who's been accustomed to the dualshock. There may be a lot of 360 owners that think the PS3's analog stick is extremely uncomfortable where it is - though I doubt that as the 360's right analog stick is in a similar position.

Jay520 said:


I've never heard of the primary/secondary positioning idea. I just compared the comfort of my thumb resting in the primary position versus the secondary, and I do find that the primary position feels better. My thumbs naturally want to rest up (like on the 360) instead of down and to the side (like on the PS3). But even though the analog stick does feel more comfortable in the primary position, I think its only marginally so. In fact, I never even noticed the difference in comfort until you pointed it out and I did a little test. I don't think the dualshock controller should be changed so drastically for such a tiny gain in comfort, especially considering this particular change would decrease the dualshock's identity by mimicking the Xbox's/Wii U's analog placement.

But that's just coming from the opinion of a guy who's been accustomed to the dualshock. There may be a lot of 360 owners that think the PS3's analog stick is extremely uncomfortable where it is - though I doubt that as the 360's right analog stick is in a similar position.

People long adjusted to the dualshock's analog position aren't likely to care, it's not not ergonomically optimal.

I'm not saying Sony should change, I'm just saying that if they do, there are plain ways in which it will happen. If they change other aspects of the controller but keep the analog placement, it will be solely for the sake of staying the same as older controller designs.