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selnor said:
 

Ok I have to comment on this. The d - pad is not precise for racers.

The reason why a game like Daytona USA feels fine with d - pad is because its the most unrealistic and arcadey controlled car out there. on top of that it was designed to be used with a d - pad controller in mind.

Games like Forza, F1 2011, GT, Need For Speed have a proper gradiant system on the analog control. You can gain seconds per lap if you learn to hold certain corners with certain amounts of steering on whic is scientifically impossible on a D-pad.

I guarantee I would thrash anyone using a D-pad on any racer designed for a console with an analog stick. Because the physics design and the control design is centered around using % of turn rather than tapping the d-pad which is highly unprecise.

Its actually a scientific fact that the D-Padder would lose.

It may feel more comfortable for you, but you would get nowhere near the times I set on Forza 4 or F1 2011 for example. It takes some practice but you would be much quicker learning to use the analog stick. Even better a decent FF wheel. Which you can go even faster than an analog stick due to feeling the slide before its even visible on the TV.

D-Pad I would say would be at least 3-5 secs slower a lap in the same car on Forza 4 due to precision. And even worse against a FF wheel.

Daytona USA was an arcade game before it was ported to the saturn and the cabinet had a wheel, so it wasn't designed to be used with a d-pad.

Sadly I don't have a X360, but if you have a PS2 and GT4 we can see how much faster the analog is.