IllegalPaladin said:
I wouldn't agree, but I can see where the argument from somebody who isn't used to a keyboard. It also depends on the game for keyboard cutomization. Battlefield 2 will take forever (but it is also a poor customizable system which is the main problem of it), but Half-Life 2 is a breeze. Still, I feel that customizing controls on a controller and keyboard are very similar and I'll have to keep tweaking until I feel that it is correct. I also disagree in another aspect, I think it makes a controller clunky when you have to take your thumbs off the analog sticks to press a button which is one thing where I feel the Wii-mote stands out a bit from a regular controller. I also argue about singleplayer, a game like Gears of War felt just fine with a keyboard. Perhaps you should play the piano or Guitar Hero to condition your fingers, lol. Also, I don't keep my middle finger on w and s at all times. In fact, I'll move my fingers around if I need to stretch to press buttons, my fingers aren't set to stay on their respective w, s, a, and d keys 100% of the time. |
You may disagree, as long as you understand that:
1) FPSs are always better on the PC (in almost every aspect, looks, controls, gameplay)
2) It is not the amount of keys in the keyboard that make it great, if that was true, cell phone games would be better than any portable game.
If this is about making assumptions, I`d say this is coming from someone that does not play a lot of games. Half Life 2 may be easier than a lot of games to customize, but it is not a breeze. There are commands for jump, duck, run, walk, crawl, reload, use, flashlight, secondary fire, switch weapon and a button for each weapon. Jump, run and reload are in a comforable position (my settings) - shift, control, space. The others need my pointer or middle finger. And let`s not even talk about games like Farcry. In addition to HL commands, you have binoculars, cry vision, hold breath, grenade, cycle grenades, drop weapon, zoom and some that I forgot. That is without taking into consideration multiplayer only features. If you know a setting that could make pressing all these buttons fast and intuitive, please tell me. My point is that I think that most of these commands are not used enough to demand individual buttons.
Customizing on controllers are very different from keyboards and that is not a matter of which one is better. Keyboard is almost 100% customizable, controllers config, in most cases, make you chose between predetermined settings (like type A, B, C). Even in games that allow customization, you can not set the fire or jump command to buttons like select or start (not that anyone sane would do it). Keyboards on the other hand allow for some bizarre combos (that does not mean it is bad). For example, I use the right mouse button to walk forward, ASD for strafing, QE to lean, click wheel for zoom and W for secondary fire.
How can you walk in a FPS without your fingers on the WASD keys? Psychic powers? 100% of the time is impossible (that is a semantic trick), but I keep them on these keys 90% of the time. Unless you play strategy based FPS, which keep you behind walls and crates all the time, you must use the said keys.
As for the jab on the last paragraph ... Maybe you should play more than 3 genres of games, that way you`d think of ways to improve controls other than more buttons.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."