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Forums - Gaming - From the WTF Files: Kojima says videogames shouldn't try to tell a story

http://beefjack.com/news/hideo-kojima-games-shouldnt-try-to-tell-stories/

News: Metal Gear Solid creator Hideo Kojima insists he’s “not trying to tell a story” in his games, as interactivity and complex narrative don’t gel together well. Instead, he says, he tries to make the player feel the same emotions as a character as they exist within a world.

Coming from the man who made the Metal Gear Solid games, a sentence like “I am not trying to tell a story” seems quite a reach. But that’s exactly what Hideo Kojima has been claiming. In fact, he doesn’t think games and plot are a natural fit at all.

“It’s very difficult to implement a storyline into an interactive game,” he said. “I actually think we shouldn’t do that. I am not trying to tell a story.”

But the Metal Gear Solid games’ hours of cutscenes and twisting narratives tend to leave most people thinking the series is more about storytelling than it is interaction. So what in the good gracious is he talking about?

Speaking as part of a series of game design interviews called the Critical Path Project, Kojima described how it’s more important that a player empathises with a character in a given situation. It’s about allowing the player to feel, rather than showering them with plot points.

“You are inside a story, an environment, and acting as a certain character,” he said. “And what that character is feeling inside that environment is what I want the players to feel as they play the game. Within that environment I want the players to not only have a fun and exhilarating experience, but also think about many different things. That’s my concept.”

I think Kojima’s right that this approach can work, but I’m not sure I’m entirely convinced that his games exactly follow this technique. I’m pretty sure Metal Gear Solid 4 had a story to tell, didn’t it?

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I....I don't understand. I suspect nanomachines explain this, as we'll find out after this 95 minute cutscene.



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If that's his intention, then his idea of inserting a player into a scene is completely lacking in subtlety, tact, or the qualities that make video game storytelling effective



Hes completely correct. His execution of his Idea was horrible in MGS4, though I believe he did better job with previous entries specifically MGS3



I agree with him.



i also agree, if i want a story i go to the theatre



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Yeah, I'm inclined to agree with him too, and I think he achieved it to varying degrees with the Metal Gear Solid games. Certainly, in something like 3, I felt really attached to the Boss by the end thanks to her characterisation.



I made intahview withu gaijin today. Did you rike it??



That explains a lot. I always had the feeling that he wasn't trying.



I feel like this must be some sort of strange "lost in translation" ordeal. He must clearly be trying to say this from a different angle than he did, because his games don't reflect that philosophy.



Guys this is bullshit! The story is what seperates good games from great games.