| PakChiuCheng said: And I can still remember reading somethign where u press pause in a Nintendo game and it will play by itself when the gamer finds the game too difficult. I hope what I read was a stupid rumour. If they did something like that for TTT 2 I'd fly to Japan and slap Harada in the face lol. |
Super Guide. It exists across several Nintendo games, namely New Super Mario Bros Wii and Donkey Kong Country Returns. Such a thing wouldn't work for a fighting game because the challenge of platformers could be such that one level might be too difficult for some reason, but later levels are not (we all have these hang-ups as gamers, that one thing we find tough and other people think "really? You think that's hard?"), but the limited number of scenarios in fighting games would make the Super Guide not work.
What they are likely putting in, mentioning the gamepad like that, is auto-combos, which were implemented in Dead or Alive Dimensions for 3DS, where the whole list of possible moves and combos is on the touchscreen, and you pick one to have it done automatically.

Monster Hunter: pissing me off since 2010.












