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Forums - Nintendo - Nintendo: We must 'differentiate' to survive against smartphones, tablets

Nintendo: We must 'differentiate' to survive against smartphones, tablets

July 12, 2012 9:55AM PDT

By Eddie Makuch, News Editor

Company president Satoru Iwata claims competition from Apple devices has not affected DS line, but firm must "offer something exclusive" to survive.

Nintendo continues to not view Apple's range of devices as a threat to its DS line of portable hardware. Speaking to UK newspaper The Independent, company president Satoru Iwata said competition from the iPad and iPhone has not had a major effect on the success of Nintendo's portable devices.

"I don’t think this is a central factor, I think it’s much more about our lack of ability to release software in a timely matter that will motivate people to go out and buy our gaming hardware," Iwata said.

Nintendo must offer unique experiences only possible on its hardware to succeed against smartphones and tablets, Iwata said.

"But obviously smartphones and tablets have changed the environment that we operate in and we can no longer offer some kinds of games experiences that couldn’t also easily be offered on a smartphone, so we need to differentiate and offer something exclusive," he said. "I think if we can offer exclusive entertainment that cannot be replicated on other devices then we’ll have the chance to survive."

This is not the first time Nintendo has pledged its commitment to stay away from smartphones. Last July, Nintendo spokesperson Yashuhiro Minagawa explained that the company's strategy to develop games only for first-party hardware "hasn't changed and won't change."

http://www.gamespot.com/news/nintendo-we-must-differentiate-to-survive-against-smartphones-tablets-6386614



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Makes sense. The DS line has remained mostly untouched by social devices, but, as he said, some experiences in the future won't be able to strive anymore on Nintendo's handheld line.

So Nintendo needs to aim for premium game content that has an added edge compared to the cheaper iOS/android app offerings.



That's what I love about Nintendo. They don't just pump up numbers. They innovate.



BasilZero said:
A potential way to beat/compete that would be to release similar games (the third party indie titles that get released on mobiles) for a cheaper/similar price and through their eShop.

Add that and the first party titles and the console/portable third party developers, and you see a pretty good collection of games that would go up against iOS/android.


Going a 'similar but cheaper' route against your competition is never a good business plan.  If you start beating them, all they have to do is drop their price and you are either immediately screwed or forced into a pricing war where you will be eventually screwed.  A lower price is great, but you need something that truly differentiates you.

But what Iwata is saying is a little strange to me.  After all, the DS sold admirably after iPhone became popular, and iPhone spanked the DS in terms of features.  It was the quality of the games that continued to sell the DS after this point, not the fact that it had a touchscreen.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
thekitchensink said:
BasilZero said:
A potential way to beat/compete that would be to release similar games (the third party indie titles that get released on mobiles) for a cheaper/similar price and through their eShop.

Add that and the first party titles and the console/portable third party developers, and you see a pretty good collection of games that would go up against iOS/android.


Going a 'similar but cheaper' route against your competition is never a good business plan.  If you start beating them, all they have to do is drop their price and you are either immediately screwed or forced into a pricing war where you will be eventually screwed.  A lower price is great, but you need something that truly differentiates you.

But what Iwata is saying is a little strange to me.  After all, the DS sold admirably after iPhone became popular, and iPhone spanked the DS in terms of features.  It was the quality of the games that continued to sell the DS after this point, not the fact that it had a touchscreen.

Yeah. The touchscreen definitely helped highlight certain aspects of a game's usability as well as its quality, so HW features played a little role in lifting up the pre-existing quality of the Nintendo games.

I think what Iwata is saying is that certain formulas that worked on the DS will no longer be viable on a regular console SW pricing model. Examples of these are the touch series games in general which offer pick-up-and-play experiences, many of these being replicated on the mobile devices at lower prices. So those games probably won't work as well. Nintendogs released on the 3DS with little success, the next experiment is Brain Training deamon (or whatever it's gonna be called). Hopefully it sells well, but the whole touch phenomenon is not looking extremely promising for Nintendo at this point, it's good that Nintendo is not resting on that to succeed, or so this quote would lead us to believe.



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Nintendo's knack for innovation is what's kept them in the video game industry--the Wii is proof of that.

Nintendo's strength and also it's weakness is in it's console's software exclusivity. For example, the Wii had some great exclusives, but it also missed out on a lot of HD multi-plat exclusives.

I'm excited for the Wii U because Nintendo is trying to offer all kinds of gameplay with the system: the wii remote, the new pro controller (for that traditional PS3/360 gameplay), and of course the tablet. The amount of control options developers have when they decide to develop a game for the Wii U is phenomenal.



Iwata is pretty much correct. Nintendo can keep coming out with their Portable Consoles as long as their games are still popular and attractive.

People can't get Nintendo's FP games on iOS/Android and that's what keeps them coming.



NintendoPie said:
Iwata is pretty much correct. Nintendo can keep coming out with their Portable Consoles as long as their games are still popular and attractive.

People can't get Nintendo's FP games on iOS/Android and that's what keeps them coming.


I've never seen Nintendo boast of first party titles being what keep them strong ever. The is what other people decided they want to be true.

Its always there innovation and there focus on making things fun for everyone. I bought the Wii because I like the Wii-mote. I didn't play most of the first party games on the system. Same with the Gamecube and the N64.



Well, duh.

Nintendo's first party titles, unique gameplay and cheap hardware should be enough for them to stay competitive. Multimedia features are neither required nor requested on their platforms.



lilbroex said:
NintendoPie said:
Iwata is pretty much correct. Nintendo can keep coming out with their Portable Consoles as long as their games are still popular and attractive.

People can't get Nintendo's FP games on iOS/Android and that's what keeps them coming.


I've never seen Nintendo boast of first party titles being what keep them strong ever. The is what other people decided they want to be true.

Its always there innovation and there focus on making things fun for everyone. I bought the Wii because I like the Wii-mote. I didn't play most of the first party games on the system. Same with the Gamecube and the N64.

Well that's you.

I can support my theory by looking at SW numbers in relation to HW when Mario or Pokemon comes out. True, it's a new game and HW usually goes up at least a little when that happens but it never has a long-term affect, like Mario or Pokemon, on the HW. That shows that SW (FP specifically.) is what sells HW.