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Forums - Nintendo - Wii U CPU Weaker than PS360

if someone had told me before the wii u's announcement that we'd get nintendo fans arguing graphics so aggressively i'd have told them they were crazy... now look at what has happened lol



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o_O.Q said:
if someone had told me before the wii u's announcement that we'd get nintendo fans arguing graphics so aggressively i'd have told them they were crazy... now look at what has happened lol

I'm guessing that this insane, hypocritical stance (of the fans) was born out of third-party depravation.



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Aielyn said:

I'm not going to get into the main argument, as I'm more than willing to admit that I'm nowhere near knowledgeable enough to make solid arguments on all of those points - I can see that there's more going on that some of you admit, but I'm weak on the details.

But on the part I've quoted, I wanted to make a few points. First of all, if that model didn't have detailed textures, it would have looked plastic, not metallic. That it looks metallic means that it has detailed, albeit fairly monochromatic, textures.

Second of all, you can't pick out a single still image, criticise the design of one model, and then claim that all models are like that.

The ship in that image has a lot more detail, in terms of texture, lighting, maps, and polygonal shaping.

Yes, that's a much better model.  But the overall scene is still lacking, look at the "circular" bolts at the foreground, or rather octogonal.  The lack of "concave" peices on that model still doesn't support his argument, the guns have details textured on, and about as detailed as a PS2 game.  the cars at the bottom of the screen are even worse.  The buildings in the background are flat polygons with details textued on, again PS2 level.  But that ship is textued pretty detailed, but it's still flat textures and no more detailed than Rogue Squadron 2.  I still stand by my words, this game does nothing above what the current Gen can do, there isn't even any self shadowing.



Thechalkblock said:
mothman said:
When asked whether it was lower than that of the Xbox 360 or PS3, he replied: "Maybe a little bit. "

Quick run! The sky is falling, the sky is falling!

Pathetic. How is this even thread worthy?

from what i've read CPU speed is much less important when it comes to the performance of the hardware nowadays anyways--though i'm not quite sure why--so yes this topic is basically flamebait


From my personal experience with PC gaming, systems need to focus more on processing power and memory than ever before. This would actually turn out to be a pretty big limitation for the WiiU if it's CPU is actually current gen tech.



darkknightkryta said:Yes, that's a much better model.  But the overall scene is still lacking, look at the "circular" bolts at the foreground, or rather octogonal.  The lack of "concave" peices on that model still doesn't support his argument, the guns have details textured on, and about as detailed as a PS2 game.  the cars at the bottom of the screen are even worse.  The buildings in the background are flat polygons with details textued on, again PS2 level.  But that ship is textued pretty detailed, but it's still flat textures and no more detailed than Rogue Squadron 2.  I still stand by my words, this game does nothing above what the current Gen can do, there isn't even any self shadowing.

 


It does run at 60fps tho which is nice and the use of phong shading is really well done making up for a lot of the lacking texture detail on character models. It's a really well put together game and some good detail textures on the road plus some good IQ.

It looks to be a step up from Vanquish IMO in terms of graphics but that is probably just as I prefer the high contrast colourful art style of P-100. 



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darkknightkryta said:
Yes, that's a much better model.  But the overall scene is still lacking, look at the "circular" bolts at the foreground, or rather octogonal.  The lack of "concave" peices on that model still doesn't support his argument, the guns have details textured on, and about as detailed as a PS2 game.  the cars at the bottom of the screen are even worse.  The buildings in the background are flat polygons with details textued on, again PS2 level.  But that ship is textued pretty detailed, but it's still flat textures and no more detailed than Rogue Squadron 2.  I still stand by my words, this game does nothing above what the current Gen can do, there isn't even any self shadowing.

The point is that I could find a better model that quickly (it took maybe 2 minutes). You also haven't responded to my point about metallic appearance.

Oh, and the "circular bolts"?

Bolts aren't normally circular.



Aielyn said:
darkknightkryta said:
Yes, that's a much better model.  But the overall scene is still lacking, look at the "circular" bolts at the foreground, or rather octogonal.  The lack of "concave" peices on that model still doesn't support his argument, the guns have details textured on, and about as detailed as a PS2 game.  the cars at the bottom of the screen are even worse.  The buildings in the background are flat polygons with details textued on, again PS2 level.  But that ship is textued pretty detailed, but it's still flat textures and no more detailed than Rogue Squadron 2.  I still stand by my words, this game does nothing above what the current Gen can do, there isn't even any self shadowing.

The point is that I could find a better model that quickly (it took maybe 2 minutes). You also haven't responded to my point about metallic appearance.

Oh, and the "circular bolts"?

Bolts aren't normally circular.

They could very well be that way on purpose, but I highly doubt it.   Circular curves are very difficult to do with current gen polygon counts.  Tesselation will hopefully solve the issue.



That image isn't very sharp. I hope that isn't an accurate representation of it, as it looks pretty weak.



zarx said:


It does run at 60fps tho which is nice and the use of phong shading is really well done making up for a lot of the lacking texture detail on character models. It's a really well put together game and some good detail textures on the road plus some good IQ.

It looks to be a step up from Vanquish IMO in terms of graphics but that is probably just as I prefer the high contrast colourful art style of P-100. 

Yes, the phong shading is really nice, and the game reminds me of tokobot, so it should be really fun.  I just feel that P-100 isn't a good show case for the Wii-U, it's art design and technology is very basic, especially for the video card that the Wii-U has.  I mean the game is really rough around the edges.  Still this is probably a rushed game, the Wii-U's GPU is far more capable than what's on display.  Though back on topic, i wonder what is up with the CPU, even if the CPU is scaled back it should be as powerfull as the Power6 atleast and that's more capable than what's in the 360, think the video to the controller is being captured, compressed, and sent via CPU?  And how do I double quote?  I wanted to respond to you and the guy with the bolt in one response.



Pesmerga7551 said:
That image isn't very sharp. I hope that isn't an accurate representation of it, as it looks pretty weak.

If you mean the one I posted, then I'd say that it's probably a capture from a compressed video. There aren't many "official" shots of P-100. Most of the ones out there are in non-widescreen SD resolution, but they do look a lot sharper.