| happydolphin said:
One would have to be an absolute moron to be unable to argue that.
1) the 3DS has features the vita will never have, from a hardware standpoint. We've discussed these in detail here: http://gamrconnect.vgchartz.com/post.php?id=4658649
oh I'm not saying it doesn't have features, I'm saying non of them mean shit if you have a Vita instead or owning a Vita renders them all worthless by comparison
Your arguments were discussed in the link I provided. The rest is opinion. I suggest you go back and read it.
2) Whatever time a company loses in graphical capabilities, it wins in being able to spend time focusing on other aspects of the game. We all know HD console games development require more business resources in general than SD games. With an HD budget, more creativity can be injected into an SD game given the extra time left over.
Vita games are more than graphics home skillet, see with Sony's consoles your the best of both worlds, games that not only play great with the massive amount of input methods, and competent online infrastructure, they also look great to and with the advantage of great hardware the games themselves are bigger than ever now providing experiences not possible before.
Does Monster Hunter need those? Absolutely not. Would they help? Yes. But it goes back to my original point. The time Capcom spends on those features, the less they spend on others. You basically strengtehn my point. This does add to the first point for your side however, I'll concede at least that. ;)
3) Working with Nintendo's financial and business backing, depending on the title, is another advantage to consider. As Sony was able to inject some of their creative strengths to games like Final Fantasy VII, the same can be said about injecting Nintendo's strengths when it comes to exclusives.
Nintendos help is the equivalent to piss and shit compared to the lengths Sony goes in helping developers, not even comparable
And how exactly would you know?
4) Some amazing games are launching on Wiiware, PSN and XBLA with much less graphical capabilities than a 3DS. Some of these are better than full console games, and graphics are not the be all end all.
again with this stupid excuse
I don't remember ever saying this before, and it's not an excuse, it's an argument. You're denying it.
5) If people bought MH on the PSP while much better graphics were available on the Wii and on the PS3, then they are not there for the top-end graphics. The 3DS will provide a graphical leap above the PSP, BY FAR, and so jumping to Vita graphics is not a priority, according to their buying habits. Complaints about graphical performance seems to be a cover up to a real issue: the game not releasing on their console/manufacturer of choice.
yes again with this stupid excuse, ok one more time: you CAN'T put your ps3 in your pocket, that is all, Jesus Christ, they didn't buy it becasue of graphics they brought it becasue it was portable and no the 3DS will NOT provide a graphical leap by far...at best it will be similar (as opposed to VERY similar)
True, you can't put the PS3 in your pocket, yet Capcom released Monster Hunter Tri on the Wii (which was supposed to be a PS3 game) and also released the HD version of MH Portable 3rd for the PS3, yet suddenly it has to be in your pocket. I understand portability is a consideration for the game, but that didn't stop the main series from A) Starting on home consoles and B) Continuing on home consoles alongside the next portable version.
I'm not sure if you're aware but MH4 is not even considered part of the Freedom (portable) series. It's considered part of the main series and goes in line with being a sequel to MH Tri on the Wii, since the 3DS has similar graphics properties to the Wii.
Rather, it would be insane not to be able to counter it.
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