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Forums - Nintendo - You've Got To Be Kidding Me: Circle Pad Add-On for 3DS XL

 

Do you feel like Nintendo is nickle and diming you?

Yes, the second analog st... 102 58.29%
 
No, and the Frankenstick ... 71 40.57%
 
Total:173

Let me bring something up.

When they made the DS Lite did they add a Circle Pad? Nope. All they did was add a little improvement. Those improvements were Display and Aesthetics. That's it. If a 3DS XL were to have two Circle Pads it would automatically make the Original 3DS worthless.



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Bristow9091 said:
Even though I'd like it to have a second analogue stick, I can see why they aren't going to include one:

Think about it, if the XL has a second analogue stick, developers will be making games that put both of them to use, forcing old 3DS owners to buy the circle pad pro, which isn't a nice thing to do really.

I think Nintendo are wanting it to be like the Move controller for PS3, just an addition that can enhance games, not something that will create its own type of games (Even though there ARE Move exclusive games, most games just have the Move controller as an alternate option).

Besides, with a bigger touchscreen, using that as a second analogue stick should be easier.

I'm not sure if I want one yet, since I've only had my 3DS since November so it's a little early to be switching over for me, but I guess it doesn't bother me that much that it won't have a second analogue stick.

I do think though, that all games that use the circle pad pro (If games use it exclusively) should have a bundle for cheap, that way people that want to play those games will DEFINITELY end up owning one and won't really be able to complain. My only reason for not owning a circle pad pro is because it's black, I want one to be made in Aqua Blue... but nooooo Nintendo are sticking with only black D:

Built-in CPP controls wont' do that though, maintaining basic control options is the smartest thing for developers to do and Nintendo, while most likely won't have to, will encourage developers to never make a game without original control options. Developers would be crazy to alienate part of the install base. (reason why the move has trouble getting quality titles that aren't dualshock compatible)

Whether you have CPP or not, you will be able to play every game made for 3DS.



Before the PS3 everyone was nice to me :(

Damnyouall said:
Sorry, I thought it was your post. Well, as explained, the guy who wrote it is wrong, plain and simple. Just because others accepted it doesn't make it correct.

We don't know that. He could be right... I don't think any of us here understands how firmware and hardware emulation works, TBH. In neogaf at least there's more capacitaded users for that, I think.

Even if his explanation is wrong, which is perfectly possible, it doesn't mean yours is right too.



Not nickel and diming, they are just loosing too much money already on the device, they don't want to be loosing more.



NintendoPie said:
The 3DS XL is not meant to be better than the Original 3DS. It's meant to be an improvement. AKA, better/larger screens.

Don't these two statements contradict each other lol?

I think I know what you mean. The 3ds XL isn't meant to replace the 3ds but rather coexist.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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NintendoPie said:
Let me bring something up.

When they made the DS Lite did they add a Circle Pad? Nope. All they did was add a little improvement. Those improvements were Display and Aesthetics. That's it. If a 3DS XL were to have two Circle Pads it would automatically make the Original 3DS worthless.


That's a bad example. The DS didn't already have an add on that provided a circle pad, and it didn't have games that used one. While the DS did have gaming capabilities that could have used it, like Mario 64, there wasn't a push from developers to provide additional controls. This is different with 3DS. Those circumstances do exist and the 3DS is even more capable of generating games that work best with 2 analogs, very exciting times for handhelds.

The original 3DS would be far from worthless. All 3DS games would be compatible with original controls but if owners wanted to, like they can now, they can buy the CPP. The issue people see with the 3DS XL is a missed opportunity to usher forth an all complete control 3DS that would encourage developers to make games for their console. Down the road hopefully Nintendo does include controls on system, but they might have to release a new XL version of the new design. Nintendos going to have a crazy number of 3DS models by the time its all said and done.



Before the PS3 everyone was nice to me :(

Sal.Paradise said:
Well of course this was going to happen. Every revision of the 3ds that changes its form factor will require you to buy another circle pad pro :-/


Thank god the Vita doesnt require us to buy something useless.  Oh wait memory cards....    nevermind.


The reason why Nintendo didn't add the 2nd pad was because Nintendo doesnt want to change the rules how people are forced to play newer games.
Plus why would they increase the costs for every single 3dsXL when developers will never switch to  SECOND PAD REQUIRED TO PLAY because they would prevent 99.99% of the 3ds users that obviously have the 3ds and not the 3ds XL (because its not out yet) to play their games so the potential audience is non existent. 

The circle pad pro is optional  as the Move is with the PS3. So there is no reason to make it standard becaue it will always be optional.
So if anyone feels the need to play with a second pad they can buy it. 

and not to forget the IR  CirclePadPro   non IR XL issue.

Thats basic logic.



KylieDog said:
Izo said:
Maybe Nintendo is afraid to make a 3DS with another analog stick so the early adapters don't feel screwed.


I'm an early adoptor, I want the XL to have  second stick so games stop getting gimped controls, if it means I have to use my CPP then I don't care, better controls are most important, and with better controls will come more types of games, also important.

Nintendo will just not admit they were wrong including one stick.


but Nintendo is not wrong. Handhelds are different from home consoles and should offer a different xxperience. The real problem is developers making console games for a handheld system. Nintendo limits the controls to push that mindset. When RE is on 3DS it needs to be designed with 3DS in mind not consoles. If a they have to design a peripheral device so MH can be played properly should MH had been on the system to begin with?



homer said:
NintendoPie said:
The 3DS XL is not meant to be better than the Original 3DS. It's meant to be an improvement. AKA, better/larger screens.

Don't these two statements contradict each other lol?

I think I know what you mean. The 3ds XL isn't meant to replace the 3ds but rather coexist.

Yes! That is what I was going for. The 3DS XL is just supposed to be another option.



I think the answer is that Nintendo is just plain weird sometimes, or maybe they are "too proud" to add a second stick, just who knows what's going on in Iwata's head



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