Pokemonbrawlvg said: @chark And about the old? You know the nearly 20 million? Why would they change that all the sudden? It's best to stick with the crowd that's already here instead of going after another. The 3DS sold just fine without a second stick and so will the XL version. They can't change what's already made and the effect will last forever. Games will still be made without a second stick. Also, they can't just include a second stick and call it a day. What about all the other games that support the CCP or plan to? Like I said, some games use not just the second stick, but also the extra triggers. They can't make it accessible to those games without adding the triggers as well. |
This is exactly the confusing response littered throughout this thread. The second circle pad is an optional control, optional, option, option, option. The existence of a CPP has already seperated 3DS owners from full control options, including it in a model would only benefit new owners by providing it default. Games can retain single circle pad control options making it just as unnecessary for current 3DS owners as it currently stands with the existence of games that utilize the CPP. Nintendo wouldn't be going after another crowd or alienating the current one, it would simply be able to provide optional better control inputs for certain games.
As for the shoulder buttons, I'm not sure what the solution is, but if I was in charge then I would just forget about them. The important part is the second circle pad. There might be a way to include them but I'm not going to bother and I know previous games have utilized them but extra shoulder buttons are not involvee in the main reason to include a second circle pad which is mainly for camera control. I would like to see a solution, but I do not knowthe best route for one. Perhaps on a new model with a second circle pad they have a shoulder button battery pack add on and devs can make sure the second shoulder buttons have alternative controls, which as they stand now already are.