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Forums - Nintendo - Nintendo Answers Burning Wii U Questions

Single-Touch vs. Multi-Touch

The Wii U GamePad is not multi-touch. Not a problem, Fils-Aime said, holding a GamePad in his hands. "When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations."

As he held the controller he reached into the touch screen with one of his thumbs and then tapped the screen with a forefinger. Each time, he kept his other hand on the controller.

Then he put the controller down so he could touch the screen with a finger from each hand. "Is this really the way you want to play a game? I don't think so."

Surely it would be nice to give people options? I suggested it was a cost thing. "Certainly there's a cost to it. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."

 

This annoys me.  If you are just tapping the trouch screen like a button then it's just another button not a U-nique experience.  Also, who the hell does multi-touch on tablets with one finger from each hand.  two fingers -- one hand.



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kitler53 said:

This annoys me.  If you are just tapping the trouch screen like a button then it's just another button not a U-nique experience.  Also, who the hell does multi-touch on tablets with one finger from each hand.  two fingers -- one hand.

It really is just a cleverly disguised excuse. At least it will help to make the GamePads more affordable... hopefully, which I'm sure was a strong reason for Nintendo to opt for single-touch.



 

System-Level Achievements

Some of Nintendo's top game designers don't want to put Achievements in their games, but Nintendo has put an Achievement-like system in the 3DS, mostly to reward people for feats involving the system's Street Pass networking system. In other words, the system itself has Achievements. "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven." Microsoft may require every game to have Achievements, but, Fils-Aime said, "That is not our philosophy."

Those Notorious Friend Codes

First the bad news… maybe. Nintendo has not chucked the idea of requiring people to have friend codes, which, on the Wii, were 16-digit codes that people had to exchange before being linked as friends on the system.

And now the better news… "There are friend codes, but it's not the existing friend code system," Fils-Aime said. "What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes." (He declined to lay out the new Wii U friend code program just yet.)

The problem I believe people had with the Wii version, I told Fils-Aime, is that adults who owned the system felt like, hey, if I'm an adult, treat me like an adult and let me friend people I've met online without having to call a person and exchange a code or something like that. "Agreed," Fils-Aime said.

"You feel like those people will be happier?" I asked.

"Yes, they will be."


So no achievements and the return of friend codes. If this is true then me and many others will be saving a lot of money this holiday by passing on this "next gen" system that can't even get basic last gen features right.

Why bring friend codes back at all? They served no purpose aside from making it much harder to connect to friends. Achievments are also a big part of games now with their own communities built around them, and it seems Nintendo doesn't care about that at all. 3DS achievments and game specific achievements are lame because there is no tracking of all the progress one has made in terms of game playing ... this kills the meta game feel of achievements.

These two things alone are enough to make me not buy a Wii U. I really have no idea how they could screw this up so bad.



Bristow9091 said:
Conegamer said:
This sounds better and better as time goes on. Now, make the thing nice and cheap (below 250 UK Pounds) and bundled with Nintendoland and the thing will fly off the shelves.


http://gamrconnect.vgchartz.com/thread.php?id=144301&page=1#

The first 3DS pre-order was #239.99 I believe, but the lowest it was sold for at launch was #189.99, a #50 decrease.

The same for the WiiU would leave it at #230, the price I expected from announcement.



 

Here lies the dearly departed Nintendomination Thread.

"We don't have a policy surrounding used games," Fils-Aime said. "We have not put in place any technology to go after the used game business."

That's probably the best news of all this!!



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Multi-touch only exists because touchscreen only devices don't have buttons, so it's necessary to (feebly) attempt to replicate the effect with on screen controls.

There are one or two buttons on the Wii U gamepad...



VGChartz

No unified achievement system? O_o

To make it worse they aren't even making it a company wide mandate to include it in Nintendo games either? O_o

Reggie talks as if he knows best which way we want to use a tablet, so now we only get single touch? O_o


Well, that there definitely hurts plans for wide spread support for tablet specific games on the WiiU shop. Better of making them for the Vita or better yet, smartphones...



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Euphoria14 said:
No unified achievement system? O_o

To make it worse they aren't even making it a company wide mandate to include it in Nintendo games either? O_o

Reggie talks as if he knows best which way we want to use a tablet, so now we only get single touch? O_o


Well, that there definitely hurts plans for wide spread support for tablet specific games on the WiiU shop. Better of making them for the Vita or better yet, smartphones...

It's a gamepad with single touch screen, not a tablet. It's been said beforebut i will repeat it, the gamepad has sticks and buttons O_o

What's a Vita? just sayin...

Did we ever heard of price, consumer friendly pricing or failing console-launches with 599$, or 249$ handhelds ?

And a console packed with touchscreen-gamepad should be a powerhouse, multi-touch and for 299$?

It's no rocket sciene, is it?



Their achievement system isn't mandatory...that means many games won't feature them then.



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DarthVolod said:


So no achievements and the return of friend codes. If this is true then me and many others will be saving a lot of money this holiday by passing on this "next gen" system that can't even get basic last gen features right.

Why bring friend codes back at all? They served no purpose aside from making it much harder to connect to friends. Achievments are also a big part of games now with their own communities built around them, and it seems Nintendo doesn't care about that at all. 3DS achievments and game specific achievements are lame because there is no tracking of all the progress one has made in terms of game playing ... this kills the meta game feel of achievements.

These two things alone are enough to make me not buy a Wii U. I really have no idea how they could screw this up so bad.

That's not what he said.

He said an achievement system is built into the WiiU aroudn the miiverse but 3rd parties could create anything they wanted and since 3rd parties have identical achievements for PS360, I'd guess they have the same thing on WiiU.

He said you could connect to people with out trading numbers/info in real world. That it would be really simple. That all points to a normalized system where you simply ask to be friends and the person approves. No different than PS360 now.

Man, you guys get to worked up on the littlest things without actually thinking about what's being said.