maxnyc said:
i love how you bring up sega first, and when i counter, you're like "sega is irrelevant to TODAYS conversation" and then i say microsoft & sony CURRENTLY employ unsustainable business practices, you say- well who cares about today, what about when sony in the ps1 & 2 says.... so on one hand, history doesn't matter, unless of course, it's serves the purpose of your argument at any given moment? |
I know, but what you're doing is taking one case and applying it over a history. Look, what the analysts predicted wasn't so far from the truth. When it came to Nintendo's strategy, they got slaughtered by their competition on the home console front. (until the Cube)
At the same time, I didn't say "Sega was irrelevant to today's conversation", there's another generalization. What I really said was "Sega dropping out has little to do with the topic at hand."
What I meant by that was: the event of Sega dropping out isn't relevant, because it's due to much more complex factors that you aren't considering. Sure, they didn't make the best games, but it goes beyond that. And even if it was more relevant than I make it seem, Sony tied the ends SEGA failed to close (solid 3rd party support, esp. Squaresoft). So bottom line the analysts were onto something, but only Sony really fully pulled it off. That's why I'm saying Sega's failure is for more complex reasons.
Ultimately, what I mean is that the vulnerable point of Nintendo's, as mentioned in the short, was true, but the success (Sony) or failure (SEGA) of capitalizing on it is not entirely relevant, except in the fact that success (Sony) truly exposes the existence of the weakpoint. See what I mean?












