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Forums - Nintendo Discussion - Nintendo Wii U supports 1080p, CPU and GPU confirmed - UPDATE: Spec sheet! 1.5 GB RAM, 3 core PowerPC CPU etc. Thread now includes FREE Icelandic lessons!

ethomaz said:

I guess the big change from PS360 to Wii U is the available RAM for developer... 1.5GB is way better to work than 512MB.

The tri-core PowerPC (the lastest release to date) is nothing so different than the PowerPC used by 360.

And GPU not surprise me yet (that's my bigest unknown).


RAM is more than size. Speed is a large factor. I would take 1 GB or fast ram over 2 GB of slow ram anyday.

The 360 uses a Power5. The WiiU uses a Power7. Google should be able to tell you the differences.



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lilbroex said:
Badassbab said:
Judging by the dev kit specs leaked, the Wii U should be able to handle current gen ports with ease mainly thanks to the ram and edram. I'm curious as to why they went with the 360 type tri-core CPU set up when quad core have been around for a number of years. Must be a cost thing.

I suspect Nintendo is satisfied with simply having similar yet superior graphics to current gen consoles. So wheras ACIII may feature slowdown and tearing on PS360, the Wii U version should be able to run at a rock solid 30fps and fully v-synced plus nicer textures due to more ram.


What aspect of them both being 3 core points to similarity in power and capability?

That is kind of like saying that the NES has the same level of power as the PS2 since they are both single core. I'm confused.

I guess I'm out of the loop. I didn't know that core count became a static representation of power. I guess that is why the 4 core sandy bridges outperform the 6 core phenom 2s.


Yeah, WiiU's CPU is out of order, which I'm told should make it more efficient or something, it's more modern (Power7 based) than 360's and WiiU has its' own dedicated audio chip, unlike the 360 which has it as part of the CPU and I'm told that consumes 10% -15% of the CPU's resources.



Andrespetmonkey said:

Not arguing, you asked me to elaborate, that's what I did. And you get what you give.


I gave you a question and you gave me an insult.



KillerMan said:
haxxiy said:
Sounds about twice as powerful as PS360, on average. Hope to see great graphics from their hardcore 1st party offerings.

The Cell Broadband Engine is still the more powerful CPU on consoles though, so that's something Sony fans can boast :P

Based on what? Any modern CPU will rape CELL when it comes to gaming performance.

Based on power, of course, read my post again. I'm not talking about efficiency or ease of programming or whatever. Actually even a 45-32 nm top Intel CPU couldn't match the CBE in raw number crunching alone (single precision floating points) just a few years ago,  that's why so many PS3s where used for general purpose cluster computing. Until this generation console CPUs excelled in that sort of thing, they actually behave much like modern GPUs. That will probably chance so I suspect the Wii U CPU will end up behind even the X360 CPU based on the same "numbers for boasting" criteria. The Xenon had a pretty high clock and the same instruction set as the CBE and PowerPCs launched since then didn't it.



 

 

 

 

 

lilbroex said:
Andrespetmonkey said:
 

Not arguing, you asked me to elaborate, that's what I did. And you get what you give.


I gave you a question and you gave me an insult.

You have me hostility



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ethomaz said:
pezus said:
ethomaz said:

Just me thinks that low???

"supports 720p 4x MSAA or 1080p rendering in a single pass"

More than 4x MSAA is really not needed. Should focus on something else instead. It's just a power hog above that.

For next gen?  You see PC gamers runing games in 720p 4xMSAA??? I think at least 1080p 2xMSAA.


FXAA and MLAA produce better results over 1080p these days, kinda sucks otherwise at 720p or lower, just how it is.



haxxiy said:
KillerMan said:
haxxiy said:
Sounds about twice as powerful as PS360, on average. Hope to see great graphics from their hardcore 1st party offerings.

The Cell Broadband Engine is still the more powerful CPU on consoles though, so that's something Sony fans can boast :P

Based on what? Any modern CPU will rape CELL when it comes to gaming performance.

Based on power, of course, read my post again. I'm not talking about efficiency or ease of programming or whatever. Actually even a 45-32 nm top Intel CPU couldn't match the CBE in raw number crunching alone (single precision floating points) just a few years ago,  that's why so many PS3s where used for general purpose cluster computing. Until this generation console CPUs excelled in that sort of thing, they actually behave much like modern GPUs. That will probably chance so I suspect the Wii U CPU will end up behind even the X360 CPU based on the same "numbers for boasting" criteria. The Xenon had a pretty high clock and the same instruction set as the CBE and PowerPCs launched since then didn't it.

Oh you meant that way. In raw number crunching Cell definitely has a edge and that way it's more ''powerful'' as the whole architecture is aimed to have maximum number crunching power. I thought you meant more powerful when it comes to gaming performance.



dahuman said:
ethomaz said:
pezus said:
ethomaz said:

Just me thinks that low???

"supports 720p 4x MSAA or 1080p rendering in a single pass"

More than 4x MSAA is really not needed. Should focus on something else instead. It's just a power hog above that.

For next gen?  You see PC gamers runing games in 720p 4xMSAA??? I think at least 1080p 2xMSAA.


FXAA and MLAA produce better results over 1080p these days, kinda sucks otherwise at 720p or lower, just how it is.


Could have fooled me. I keep my PC screen at sub HD resolutions and the games I play look better than anything I've see on my PS3 or 360 as most of them are ehanced ports from the PS3 and 360....



lilbroex said:
dahuman said:
ethomaz said:
pezus said:
ethomaz said:

Just me thinks that low???

"supports 720p 4x MSAA or 1080p rendering in a single pass"

More than 4x MSAA is really not needed. Should focus on something else instead. It's just a power hog above that.

For next gen?  You see PC gamers runing games in 720p 4xMSAA??? I think at least 1080p 2xMSAA.


FXAA and MLAA produce better results over 1080p these days, kinda sucks otherwise at 720p or lower, just how it is.


Could have fooled me. I keep my PC screen at sub HD resolutions and the game I play look better than anything I've see my PS3 or 360 as most of them are ehanced ports from the PS3 and 360....

since FXAA and MLAA are more of a screen filter, it gets more and more blurry at lower res, I've tested it quiet extensively, as they updated those filters, the quality and speed has so far greatly improved, but try that shit at like 8x6 for example, blurry mess lol. I really think that's the way to go in the future though, it has the potential to use much less resource and produce greater results at high res, I love it.



lilbroex said:
Badassbab said:
Judging by the dev kit specs leaked, the Wii U should be able to handle current gen ports with ease mainly thanks to the ram and edram. I'm curious as to why they went with the 360 type tri-core CPU set up when quad core have been around for a number of years. Must be a cost thing.

I suspect Nintendo is satisfied with simply having similar yet superior graphics to current gen consoles. So wheras ACIII may feature slowdown and tearing on PS360, the Wii U version should be able to run at a rock solid 30fps and fully v-synced plus nicer textures due to more ram.


What aspect of them both being 3 core points to similarity in power and capability?

That is kind of like saying that the NES has the same level of power as the PS2 since they are both single core. I'm confused.

I guess I'm out of the loop. I didn't know that core count became a static representation of power. I guess that is why the 4 core sandy bridges outperform the 6 core phenom 2s.

IBM have made one tri core processor and that was for the 360 Xenon which was derived from the Cell PPE.

Now judging by the similarities between the Gamecube and Wii CPU (Wii version being twice as fast), my guess is the Wii U will follow a similar path and adopt a version of 360 tri core CPU albeit a more efficient version. This will of course keep cost down significantly for reasons I guess I need not point out.

Your right to point out more cores don't necessarily mean more power. But your wrong to compare Intel and AMD CPU's from a strictly number of cores point of view. Both companies take different approaches on how they maximise CPU power. What you should've done is look to IBM's family of CPU for the comparisons.

I only found it curious because IBM only make one type of tri core CPU and that is the 360 Xenon. Personally I would've preferred an off the shelf solution like at least a 4 core Power7 cpu but I understand cost is an issue.