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lilbroex said:
Badassbab said:
Judging by the dev kit specs leaked, the Wii U should be able to handle current gen ports with ease mainly thanks to the ram and edram. I'm curious as to why they went with the 360 type tri-core CPU set up when quad core have been around for a number of years. Must be a cost thing.

I suspect Nintendo is satisfied with simply having similar yet superior graphics to current gen consoles. So wheras ACIII may feature slowdown and tearing on PS360, the Wii U version should be able to run at a rock solid 30fps and fully v-synced plus nicer textures due to more ram.


What aspect of them both being 3 core points to similarity in power and capability?

That is kind of like saying that the NES has the same level of power as the PS2 since they are both single core. I'm confused.

I guess I'm out of the loop. I didn't know that core count became a static representation of power. I guess that is why the 4 core sandy bridges outperform the 6 core phenom 2s.


Yeah, WiiU's CPU is out of order, which I'm told should make it more efficient or something, it's more modern (Power7 based) than 360's and WiiU has its' own dedicated audio chip, unlike the 360 which has it as part of the CPU and I'm told that consumes 10% -15% of the CPU's resources.