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Forums - Gaming - The Unchartedization of modern day games

Zucas said:

Well Uncharted comes from Resident Evil 4, so I think we should call it the RE4ization of modern games as it is truly the basis for most modern day games... especially 3rd person ones.

Uncharted takes very little if anything at all from RE4.



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CGI-Quality said:
Zucas said:
CGI-Quality said:
Zucas said:

Well Uncharted comes from Resident Evil 4, so I think we should call it the RE4ization of modern games as it is truly the basis for most modern day games... especially 3rd person ones.

Have to disagree here. Uncharted felt nothing like RE4. If anything, the only Uncharted title even similar in perspective was Among Thieves, and that's truly having to grasp (with its over-the-shoulder camera - but Uncharted's was still fully 3D while RE4's was not). If anything, Gears of War felt more like RE4 than any Uncharted title.

Regardless, even though Uncharted offers much of its own bits and pieces, it is nothing but an upping of previously successful ideas with Naughty Dog's polish and talent.

Well of course it isn't exactly like it haha.  I would hope a game made in 2007 wouldn't feel like a game made on a system 2 years earlier on older hardware haha.  It's exactly as you said at the end... it ups "previously successful ideas with Naughty Dog's polish and talent".  I also wouldn't argue that Uncharted or Gears of War play like RE4.  All 3 have different mechanisms and atmospheres.  But the inspiration, I think, clearly comes from RE4.

RE4 had an impact on the 3rd person genre, no doubt about that, a HUGE one. I just didn't feel, outside of the shooting, that Uncharted was much like it

Well at least we can both agree that it had a huge impact on the 3rd person genre as that was the only reason I posted in this thread haha.



richardhutnik said:
AndrewWK said:
Aj_habfan said:
I thought Uncharted was a Tomb Raider clone, now Tomb Raider is an Uncharted clone...


What? Uncharted was inspired by Indiana Jones, not Tomb Raider. It has almost nothing in comon with Tomb Raider.

Let's see.  So, if Tomb Raider never existed, do you seriously think Naughty Dog would of got a green light by Sony to do Uncharted?  You actually believe this?

For a game that has "almost nothing" to do with the Tomb Raiders, it is interesting how Uncharted got the nickname "Dude Raider" on forums around the Internet.  Really "almost nothing"?

You know, someone can get inspired by a prior franchise and outdo it, to where it becomes king.  There are reasons why people think now that the latest Tomb Raider has been inspired by Uncharted, because Uncharted, flat outdid what Tomb Raider did.  Similar happened with Unreal Tournament taking the FPS title from Quake.  It happens.



when people say Tomb Raider is similar to Uncharted, they're not talking about the genre. They're not talking about the similarity in game type or content. They are talking about style and execution. This new Tomb Raider looks a lot more cinematic than past iterations, and that's the change that people are noticing.

So now we have less control of our character, more qtes, more linear experiences,more cinematics and scripted events. Thanks a lot uncharted.

I still find uncharted as game good tough.



Jay520 said:
Barozi said:
Seriously Uncharted is in no way the mother of any kind of game mechanic.

It's almost a direct Tomb Raider clone with a little more focus on TPS than on solving puzzles and exploring the environment. Cinematic TPS have been done before too. Cover system TPS has been done before too.
And obviously Tomb Raider is VERY close to Indiana Jones. But they failed to improve the mechanics after the fourth game or so, so it was only a matter of time that a similar game would use all these ideas and bring them to current gen standards.

It's just that Uncharted was one of the earlier TPS to adapt the modern mechanics (still behind Gears and Ghost Recon though forexample).


I don't think most are saying that Uncharted spawned this style, just that it heavily influenced it. Much like Gears of War undoubtly made cover systems standard in third-person shooters, even though Gears wasn't the first third-person shooter with a cover system.

This gen, a lot of franchises are becoming more actiony, cinematic & scripted. This probably would have happened even without the influence of Uncharted, but you can NOT deny that the massive critical success of Uncharted has greatly encouraged many other developers to follow suite.

*awaits Slimebeast's post*

Exactly Gears of War didn't invent the cover system, but it was one of the very, very few games at that time that used it.
The cinematic trend started well before Uncharted. Remember the Killzone 2 trailer at E3 for example ? I'd say most developers ignored whatever the first Uncharted brought to the table (mostly due to sales and below 90 critic scores) and Uncharted 2 was already one of many highly cinematic oriented games when it came out.
Just a normal evolution of Action-Adventure and/or TPS games that obviously got boosted even further after continuing success of Gears 2, GTA IV and Uncharted 2.



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Jay520 said:
Barozi said:
Seriously Uncharted is in no way the mother of any kind of game mechanic.

It's almost a direct Tomb Raider clone with a little more focus on TPS than on solving puzzles and exploring the environment. Cinematic TPS have been done before too. Cover system TPS has been done before too.
And obviously Tomb Raider is VERY close to Indiana Jones. But they failed to improve the mechanics after the fourth game or so, so it was only a matter of time that a similar game would use all these ideas and bring them to current gen standards.

It's just that Uncharted was one of the earlier TPS to adapt the modern mechanics (still behind Gears and Ghost Recon though forexample).


I don't think most are saying that Uncharted spawned this style, just that it heavily influenced it. Much like Gears of War undoubtly made cover systems standard in third-person shooters, even though Gears wasn't the first third-person shooter with a cover system.

This gen, a lot of franchises are becoming more actiony, cinematic & scripted. This probably would have happened even without the influence of Uncharted, but you can NOT deny that the massive critical success of Uncharted has greatly encouraged many other developers to follow suite.

*awaits Slimebeast's post*

Haha.

Call of Duty started it all, the cinematic heavily scripted trend with extreme hand-holding where the player has much less significant input on what's happening on screen. Let's not forget that Call of Duty is the godfather of modern game design.

Uncharted though is an important milestone in refining the whole hand-holding thing and many games are copying the Uncharted formula right now (Tomb Raider and Far Cry 3, who's linear segments are spot on Uncharted. Resi 6 is influenzed to a lesser degree).



Barozi said:
Jay520 said:
Barozi said:
Seriously Uncharted is in no way the mother of any kind of game mechanic.

It's almost a direct Tomb Raider clone with a little more focus on TPS than on solving puzzles and exploring the environment. Cinematic TPS have been done before too. Cover system TPS has been done before too.
And obviously Tomb Raider is VERY close to Indiana Jones. But they failed to improve the mechanics after the fourth game or so, so it was only a matter of time that a similar game would use all these ideas and bring them to current gen standards.

It's just that Uncharted was one of the earlier TPS to adapt the modern mechanics (still behind Gears and Ghost Recon though forexample).


I don't think most are saying that Uncharted spawned this style, just that it heavily influenced it. Much like Gears of War undoubtly made cover systems standard in third-person shooters, even though Gears wasn't the first third-person shooter with a cover system.

This gen, a lot of franchises are becoming more actiony, cinematic & scripted. This probably would have happened even without the influence of Uncharted, but you can NOT deny that the massive critical success of Uncharted has greatly encouraged many other developers to follow suite.

*awaits Slimebeast's post*

Exactly Gears of War didn't invent the cover system, but it was one of the very, very few games at that time that used it.
The cinematic trend started well before Uncharted. Remember the Killzone 2 trailer at E3 for example ? I'd say most developers ignored whatever the first Uncharted brought to the table (mostly due to sales and below 90 critic scores) and Uncharted 2 was already one of many highly cinematic oriented games when it came out.
Just a normal evolution of Action-Adventure and/or TPS games that obviously got boosted even further after continuing success of Gears 2, GTA IV and Uncharted 2.



The OPs point is likely that the massive praise of Uncharted's style influenced developers to follow this style more rapidly & dramitically than without it.

Jay520 said:
richardhutnik said:
AndrewWK said:
Aj_habfan said:
I thought Uncharted was a Tomb Raider clone, now Tomb Raider is an Uncharted clone...


What? Uncharted was inspired by Indiana Jones, not Tomb Raider. It has almost nothing in comon with Tomb Raider.

Let's see.  So, if Tomb Raider never existed, do you seriously think Naughty Dog would of got a green light by Sony to do Uncharted?  You actually believe this?

For a game that has "almost nothing" to do with the Tomb Raiders, it is interesting how Uncharted got the nickname "Dude Raider" on forums around the Internet.  Really "almost nothing"?

You know, someone can get inspired by a prior franchise and outdo it, to where it becomes king.  There are reasons why people think now that the latest Tomb Raider has been inspired by Uncharted, because Uncharted, flat outdid what Tomb Raider did.  Similar happened with Unreal Tournament taking the FPS title from Quake.  It happens.



when people say Tomb Raider is similar to Uncharted, they're not talking about the genre. They're not talking about the similarity in game type or content. They are talking about style and execution. This new Tomb Raider looks a lot more cinematic than past iterations, and that's the change that people are noticing.

I will come out here and say again, I am a big fan of the Uncharted franchise.  It is one of my favorite series on the PS3, and it did heavily push the envelope onto how to translate cinema experience to a videogame.  Execution is top notch all the way.  As I said, I am a big fan.  If talking style and execution, it blazed a new trail.  From a genre perspective, however, Tomb Raider was first.  I hold out hope Uncharted has the chance to be the first videogame to make a jump successfully to theater.



Deoz said:
So now we have less control of our character, more qtes, more linear experiences,more cinematics and scripted events. Thanks a lot uncharted.

I still find uncharted as game good tough.

That is NOT what Uncharted is about.  It is linear, but it isn't about lacking control over the character.  If things go that way, don't blame Uncharted.  You can blame Heavy Rain if you like, or the desire of the videogame industry to become Hollywood.



richardhutnik said:
Jay520 said:
richardhutnik said:
AndrewWK said:
Aj_habfan said:
I thought Uncharted was a Tomb Raider clone, now Tomb Raider is an Uncharted clone...


What? Uncharted was inspired by Indiana Jones, not Tomb Raider. It has almost nothing in comon with Tomb Raider.

Let's see.  So, if Tomb Raider never existed, do you seriously think Naughty Dog would of got a green light by Sony to do Uncharted?  You actually believe this?

For a game that has "almost nothing" to do with the Tomb Raiders, it is interesting how Uncharted got the nickname "Dude Raider" on forums around the Internet.  Really "almost nothing"?

You know, someone can get inspired by a prior franchise and outdo it, to where it becomes king.  There are reasons why people think now that the latest Tomb Raider has been inspired by Uncharted, because Uncharted, flat outdid what Tomb Raider did.  Similar happened with Unreal Tournament taking the FPS title from Quake.  It happens.



when people say Tomb Raider is similar to Uncharted, they're not talking about the genre. They're not talking about the similarity in game type or content. They are talking about style and execution. This new Tomb Raider looks a lot more cinematic than past iterations, and that's the change that people are noticing.

I will come out here and say again, I am a big fan of the Uncharted franchise.  It is one of my favorite series on the PS3, and it did heavily push the envelope onto how to translate cinema experience to a videogame.  Execution is top notch all the way.  As I said, I am a big fan.  If talking style and execution, it blazed a new trail.  From a genre perspective, however, Tomb Raider was first.  I hold out hope Uncharted has the chance to be the first videogame to make a jump successfully to theater.



Like I said, people aren't talking about the genre when they note the 'copying" between Uncharted and Tomb Raider. They're saying Tomb Raider is mimicking Uncharted's style & execution.