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Jay520 said:
Barozi said:
Seriously Uncharted is in no way the mother of any kind of game mechanic.

It's almost a direct Tomb Raider clone with a little more focus on TPS than on solving puzzles and exploring the environment. Cinematic TPS have been done before too. Cover system TPS has been done before too.
And obviously Tomb Raider is VERY close to Indiana Jones. But they failed to improve the mechanics after the fourth game or so, so it was only a matter of time that a similar game would use all these ideas and bring them to current gen standards.

It's just that Uncharted was one of the earlier TPS to adapt the modern mechanics (still behind Gears and Ghost Recon though forexample).


I don't think most are saying that Uncharted spawned this style, just that it heavily influenced it. Much like Gears of War undoubtly made cover systems standard in third-person shooters, even though Gears wasn't the first third-person shooter with a cover system.

This gen, a lot of franchises are becoming more actiony, cinematic & scripted. This probably would have happened even without the influence of Uncharted, but you can NOT deny that the massive critical success of Uncharted has greatly encouraged many other developers to follow suite.

*awaits Slimebeast's post*

Haha.

Call of Duty started it all, the cinematic heavily scripted trend with extreme hand-holding where the player has much less significant input on what's happening on screen. Let's not forget that Call of Duty is the godfather of modern game design.

Uncharted though is an important milestone in refining the whole hand-holding thing and many games are copying the Uncharted formula right now (Tomb Raider and Far Cry 3, who's linear segments are spot on Uncharted. Resi 6 is influenzed to a lesser degree).