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Forums - Nintendo - Gearbox: Nintendo has listened to Wii U feedback, controller specs will “be awesome”

A touch screen supporting multi touch and not requiring stylus is really the most important thing for tablet anything



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Let's hope that Nintendo gets something in return for listening to the devs.



IIIIITHE1IIIII said:
Let's hope that Nintendo gets something in return for listening to the devs.

Agreed!



I'd be content with the features of the controller that we already know about if they'd just have the console support more than one of those tablets.



kitler53 said:
wfz said:
I wish the tablet had multitouch, but I don't think it's possible with that sort of screen technology (from what I've heard).


well multi-touch is technically possible with a resistive screen but not very practical.  you have to press fairly hard which either means pushing hard with a finger (read: uncomfortable) or use a stylus.  i'm not sure too many people could work with a stylus in each hand.

...but there is nothing that states nintendo couldn't move to capacitive  technology.  it costs more but still something they could do.


"capacitive  technology" has numerous disadvantages, especially for gamers.



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"Controller specs will be awesome" apparently means "clickable thumbsticks."

Screw you third party devs. Nintendo was the last holdout. Now thumbsticks will be worse at their primary job all the time so that you can use sixteen god damn buttons on a controller whenever your game designers can't say no to anything.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:

 

"Controller specs will be awesome" apparently means "clickable thumbsticks."

Screw you third party devs. Nintendo was the last holdout. Now thumbsticks will be worse at their primary job all the time so that you can use sixteen god damn buttons on a controller whenever your game designers can't say no to anything.

 

How exactly does making the thumbsticks clickable make them WORSE at their job?  The 360 and PS2/3 thumbsticks are way better than the N64, GC or Wii's thumbsticks ever were in terms of comfort, durability, and responsiveness.

And not every game uses the clicking thumbsticks or all 16 buttons, but at the same time without them the Wii U would be at a big disadvantage when it came to major 3rd party titles that utilize such features on all other platforms.  Like it or not, the gaming industry is moving towards a more unified gameplay and console architecture next gen that will reduce development time and costs over the long run significantly.  Long gone will be the days of systems with completely unique controllers and hardware that essentially forced developers into making 2 or 3 completely different versions of the same game.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:

How exactly does making the thumbsticks clickable make them WORSE at their job?  The 360 and PS2/3 thumbsticks are way better than the N64, GC or Wii's thumbsticks ever were in terms of comfort, durability, and responsiveness.

 


Nope.

Look, you want to move a thumbstick, you apply force to it. The more force you apply, the farther it moves in that direction. Part of that force is always downward, because you need to maintain friction between your thumb and the stick or the whole system falls apart. With no button under the thumbstick, you don't need to worry about how much downward force you apply, so long as it's enough to maintain that friction.

Add a button under there. Now that downward force has somewhere to go. Press too hard in the wrong direction, and you get a click. By necessity, the whole apparatus becomes looser with this extra dimension of motion, and therefore less responsive. The user needs to be more deliberate about how much force you apply and what direction you apply it in.

The job of the thumbstick — detailed control of two whole dimensions of motion — is way too important to clutter the thing up with a crappy and often disused button. It's doing more than enough work already. It's like hooking up the e-brake of a car to a pull on the steering wheel.

And yes, the homogenization of console gaming sucks. New inputs allow for new gameplay. The message from third parties is that they aren't interested in new gameplay experiences. While console makers are free to experiment, they'll get buried by the third parties if they neglect to include the same old controller design we've had for fifteen years now. 

It's good that you like those 360 and PS3 controllers so much. Because if 3rd parties get their way —and it seems like they are — the next fifteen years of console gaming will be just like the last fifteen years.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
NightDragon83 said:

How exactly does making the thumbsticks clickable make them WORSE at their job?  The 360 and PS2/3 thumbsticks are way better than the N64, GC or Wii's thumbsticks ever were in terms of comfort, durability, and responsiveness.

 


Nope.

Look, you want to move a thumbstick, you apply force to it. The more force you apply, the farther it moves in that direction. Part of that force is always downward, because you need to maintain friction between your thumb and the stick or the whole system falls apart. With no button under the thumbstick, you don't need to worry about how much downward force you apply, so long as it's enough to maintain that friction.

Add a button under there. Now that downward force has somewhere to go. Press too hard in the wrong direction, and you get a click. By necessity, the whole apparatus becomes looser with this extra dimension of motion, and therefore less responsive. The user needs to be more deliberate about how much force you apply and what direction you apply it in.

The job of the thumbstick — detailed control of two whole dimensions of motion — is way too important to clutter the thing up with a crappy and often disused button. It's doing more than enough work already. It's like hooking up the e-brake of a car to a pull on the steering wheel.

And yes, the homogenization of console gaming sucks. New inputs allow for new gameplay. The message from third parties is that they aren't interested in new gameplay experiences. While console makers are free to experiment, they'll get buried by the third parties if they neglect to include the same old controller design we've had for fifteen years now. 

It's good that you like those 360 and PS3 controllers so much. Because if 3rd parties get their way —and it seems like they are — the next fifteen years of console gaming will be just like the last fifteen years.

Yeah, and what a shame that would be, because lord knows the last 15 years of gaming (from the 32/64 bit gen onwards) have sucked royally, right?

And the homogenization of console gaming is a very good thing IMO.  Going back to your car analogy... imagine if all the auto companies had different configurations for their vehicles rather than one unified standard... some with the steering wheel in the middle, some with the gas pedal on the left and brake on the right, etc... think of what a huge clusterfuck that would be, and how many problems it would cause.  Hell, look at every other major electronics manufacturer and their products... aside from a couple of special exclusive features here and there, things like TVs, home theaters, DVD and Blu-Ray players, etc are all built to the same general standards and specifications so as to allow for maximum compatibility between the consumers and the multimedia and entertainment industries.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:

How exactly does making the thumbsticks clickable make them WORSE at their job? The 360 and PS2/3 thumbsticks are way better than the N64, GC or Wii's thumbsticks ever were in terms of comfort, durability, and responsiveness.

Come on,gamecube controller rules everything, and i find the clicking thumbsticks really unresponsive most of the time on my PS3.