small44 said:
Sony wa loosing money because of the price of ps3 not because of the number of new IP.
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That's actually somewhat debatable.
But I'd say that the biggest thing that held Sony back was the absence of their biggest-sellers early in its life. Gran Turismo took four years for the main release to happen (GT3 was released within a year of the launch of the PS2). Grand Theft Auto took two years (GTA III was released within a year of launch). Final Fantasy took three years (FFX was released within a year of launch). Metal Gear Solid took two years (MGS2 was released within a year of launch).
Indeed, a look at the top-selling titles on the PS3 shows a lot of games released in 2008 and later. The main exceptions were Modern Warfare, Assassin's Creed, and Uncharted. Two of these were multiplatform titles. By comparison, in the top ten PS2 titles, four were released in 2001, and of those, two were exclusives and the other two were exclusives temporarily (released on other platforms later, but not immediately). The only top-ten PS3 title released prior to 2008 was Modern Warfare, and as I said, that was multiplatform. Note that the top ten on PS2 outsold the top ten on PS3 - GTA III sold 13.1 million to GTA IV's 9.15 million (and then GTA:VC and GTA:SA both far outsold GTA III). GT3 sold 14.88 million to GT5's 7.64 million. MGS2 sold 6.05 million to MGS4's 5.64 million. Final Fantasy X sold 8.05 million to Final Fantasy XIII's 4.83 million.
The PS3 was overly expensive. And it definitely held back the system... but had they released top titles, in their top franchises, early, it might not have been as big of a problem, and they probably could have managed to break even relatively early.
It's worth also noting that the same problem plagued the Xbox 360. The only top-twenty game to be released in the first year or so was Gears of War. It wasn't until two years after launch that it got games like Halo 3 and Modern Warfare, and its big-sellers just weren't there for the first year.
Compare with Nintendo, which had Zelda, Mario platforming, Pokemon, and Mario Party all in the first year - four big-selling franchises/subfranchises. And that's not even factoring in Wii Sports and Wii Play (and Wii Fit, which released in 2007 in Japan). Let's all be honest, here - the Wii had the strongest first year of the three, in terms of major game releases. You can argue about quality of games, or third party support, but the fact is that only the Wii had its big-sellers there from the start. That's one of the big reasons why it sold so well early on (along with its innovation, etc).