| ethomaz said: The Wii U is old-gen for graphics like Wii is old-gen for gaphics too. |
That is not a logical conclusion by any means, at all. Stick to the sales numbers bro.
z101 said:
But it is almost for sure that no one of the next-gen consoles could really use UE4, they will have enough to do to run UE3 with all features, Vsync and anti-alias. That is why Epic desperate tried to convince Sony, Nintendo and MS to use expensive hardware so that UE4 makes a little sense on these consoles, but failed obviously for good reasons. So Epic will accomodate the UE4-Engine to the real hardware, and not the other way round. |
Excellent points. And people thinking Orbis and Durango being able to natively support UE4 without Epic downing their engine down is dreaming.
| Bladeforce said: I dont care about how pretty a game looks or if it runs on certain hardware!! ALL I CARE ABOUT IS GREAT GAMEPLAY! Look crysis 1 & 2 looked pretty but in the end are forgotten easily |
Of course gameplay matters, but so do graphics, almost just as much depending on the type of title. It's posts like these that make me ashamed to be a Nintendo fan. Of course you can argue sales differently, but when it comes to which console is the best, graphics (unless if due to prohibitively expensive or ill-archituctured HW design) are very important. I'm starting to hate these kinds of posts with a passion.
Also, as others have said, UE upgrades are more than just added graphical capabilities, but also productivity increasing features (to reduce the middle-man, or make bindings easier or less programmatically intensive).
| zarx said:
graphics aren't the only thing that UE4 improves tho, most of the improvements are on the tools side bringing it up to spec with CE3 for things like live editing and fully realtime lighting which makes game development easier and faster plus features like new intergrated physics and destruction tech which makes UE4 important. Especially for cross platform games. If the Wii U doesn't support UE4 it will mean a lot of multiplatform games won't make it to he Wii U as they would have to switch to a seperate engine for Wii U, something that most devs won't want to do. Most devs will want to use the engine with the vastly superior tools to make their games. I would be very surprised if Epic did not support the Wii U with UE4 in some way personally even if that means a lot of features aren't available on Wii U, one of the big advantages of UE3 right now is the fact that it scales from phones right up to high end PC. Unless their plan is for UE4 to be phased in after 5 years (bad for business) they will want to get it running on as many platforms as possible. The only reason for Epic not to support the Wii U would be if UE4 is built from the ground up for compute shader architecture which was added in DX11 spec GPUs (doesn't mean the system has to have DX API just the DX11 API required a certain GPU features so most GPUs since have used those features) unfortunately for the Wii U rumour has it it has a RV700 class GPU that lacks support for DX11 spec and it would be far to late to make such a drastic change to Wii U hardware so if the engine does require those more advanced GPU feeatures Epic may not have the choice of supporting the Wii U without basically building a whole new renderer. |
Do you think it's possible that Nintendo's upping specs could involve also upping to DX11 capabilities so as to have this shader architecture baseline you're kind of describing?
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odellwwww said: |
Another piece of news to consider. Remember people, Nintendo will be a big player in the core market next gen. Epic would be silly not to seriously consider them as a partner rather than go the usual snobby brush-off of Nintendo as happened in the last two gens. No, I think that time has long past its due to die.
@Asriel
Sorry, but the N64 shat all over the Saturn, and all over the Playstation in the graphics department. It had limited textures, but there were many ways around that. Graphics for the N64, even not considering the transfer pack, were much more next-gen then Playstation graphics, I am horribly sorry. Speaking of jaggies? The Playstation graphics were full of crumbles. It was a PoS besides the N64, the thing that gave it the edge went way beyond in-game graphics. We're talking the ability to play pre-rendered FMVs, lots of high-fidelity audio content (even voice acting if needed), the ability to publish on multiple disks if needed, the expense of publishing disks, and so much more to consider. But when it comes to in-game graphics, I am horribly sorry, but the N64 demolished and crapped all over the competition.








