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@Asriel Sorry, but the N64 shat all over the Saturn, and all over the Playstation in the graphics department. It had limited textures, but there were many ways around that. Graphics for the N64, even not considering the transfer pack, were much more next-gen then Playstation graphics, I am horribly sorry. Speaking of jaggies? The Playstation graphics were full of crumbles. It was a PoS besides the N64, the thing that gave it the edge went way beyond in-game graphics. We're talking the ability to play pre-rendered FMVs, lots of high-fidelity audio content (even voice acting if needed), the ability to publish on multiple disks if needed, the expense of publishing disks, and so much more to consider. But when it comes to in-game graphics, I am horribly sorry, but the N64 demolished and crapped all over the competition.


My wider point was that Nintendo have never really played the pure graphics game, and the more they played the technology game, the more it cost them. I wouldn't deny N64 was a powerful machine (given I owned both that and a PS1), but between decisions like sticking with cartridges, the limited texture cache and Z-buffering, and the difficulty of developing for it, Nintendo really did shoot themselves in the foot when it came to competing with PlayStation.