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Forums - Gaming - Top 10 things the Japanese hate about JRPGs

 

Do you agree with the Japanese views?

Mostly yes 7 50.00%
 
Mostly no 3 21.43%
 
Yo Mama 4 28.57%
 
Total:14
Soriku said:

 

2. Movie --> Dialogue --> Movie

Eh...do they mean Movie -> Battle-> Movie? Because the above flowchart makes it seem like there's no actual gameplay. Not sure I'm understanding this right. But anyway, I always found it weird that people complained about Movie -> Battle-> Movie because lots of, if not the majority of JRPGs involve more to do than just watch cutscenes and battles.

3. Opening chests without permission

What? They want permission to open chests? Ehh...why don't they just avoid them? Weird problem.

 

2) Well you are right. They mean when their is no actual gameplay.  JRPG's have that a lot...especially intro's....Movie...Then you see them talking..And again movie...   

3) Well in WRPG's it is almost always stealing when you go in someone's house and open a chest.  It would feel better if you earned permission from the NPC to open the chest because you did something. 



 

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Lostplanet22 said:
Always surprised that no one find it annoying that you can't get item X anymore because you have progressed to much in the game. Was a pain in the ass with FFVIII. I missed half the Guardian forces and had to start over :s.


I think pretty much everyone hates missables, and JRPGs are probably the worst offending genre; from my experience the Tales games in particular.  One of the worst examples is the Zodiac Spear from FFXII, which becomes next to impossible to get if you have opened certain chests, that was utter bullshit IMO.




Some of you guys should play Xenoblade Chronicles.



"About 1200 people line up for preorders"

This is awesome!!!!, they don't realise how lucky they are, probably the only place in the world where that number will line up for an RPG release. Having been there for a few of the latest big FF releases tokyo is awesome for this, its like a giant party (& I know parties) with people you'd never otherwise meet in life (but all of which have common interest). So much so they'll even look apst the fact you are a (blonde, blue eyed, and as un japanese looking as possible, no matter how hard I might try) white girl for a day.

& I thought the zodiac spear thing was hilarious personally, I wish they made items 'dissappear' like that more that was nothing compared to the wyrmhero blade, even the genji gear was harder to get & easier to miss imo.



PLAYSTATION NATION LADY OF JRPGS

Favourite Games of 2013 1.Tomb Raider(PS3) 2.Atelier Ayesha(PS3) 3.Virtues Last Reward (Vita)

Why wouldn't you play with good looking characters ?
Maybe not the metrosexual acting ones *cough* Hope *cough*, but other than that most characters are fine.

Points I agree with are #2, because I enjoy watching movies in games I really like but can't be bothered watching them in a mediocre game. Long dialogues are always boring though no matter the game's quality.

#4 because I feel like missing out if I can't use them, but mostly I'm not interested enough to play through the whole story again just to use the other characters.

and partly #9.



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Lostplanet22 said:
Always surprised that no one find it annoying that you can't get item X anymore because you have progressed to much in the game. Was a pain in the ass with FFVIII. I missed half the Guardian forces and had to start over :s.

That's largely the nature of games where you have optional items that can be collected at certain story sequences (as someone mentioned, there are many cases of this in Xenoblade - like when colony 6 refugees relocate early on). Although, for the case of FF8, you can draw almost all of the missed Guardian forces later on. It is also possible to use scrolls to customize existing GF abilities so that they can resemble other GFs in that respect - although, although this generally takes some dedication to side-quests and the Triple Triad.

I also find this is much more of a problem with the North American RPG industry because there are usually many more opportunities to miss items; in the last few years there's been lots of that "pick choice a or choice b" stuff.

Japanese don't use the term "JRPG". I also don't see "JRPGs" as a genre as it only refers to the location of where the game is made - I.e. Ogre Battle, Fire Emblem, Final Fantasy, Seiken Densetsu, Xenoblade, Tales of _____, etc... This is not used for criteria in any other genre of video game (ie.  No one uses Jfighter, Jplatformer, Jshooter, etc...) despite differences. These are all different RPG sub-genres; and if a person makes one very similar to it in Europe, Continental Asia, or North America, they would also belong to those same sub-genres, they don't become "Japanese" all of the sudden.



I describe myself as a little dose of toxic masculinity.

The orginal post brings up some good points that bother me and I'm totally a Japaese RPG fanboy. I am always looking for new experiences for RPGs (I recently started The Witcher 2: EE ) but I always find myself coming back to JRPGs.

I think one of the reasons for my continued enjoyment is that I am more interested in the choices that the characters make, regardless of if I think they are a poor descion or not. A static storyline for me is much more engaging than a story line that is built to branch in several different directions. Making storyline choices in a game does not make it more enjoyable for me. 

I love the cinematics of the FF games. The opening sequences of PS2 and PS1 games like Suikoden and Wild Arms allow me to see a window to the world I am about to adventure into. I also feel like that opening animations can truly being back fond memories of the time you played the game.

Its funny that you don't like the name "JRPG" because despite my account name, I also hated it at first. I guess its something that grew on me and it doesn't bother me as much. Outside of Japanese develped RPGs I have played few role playing games. I try not to look at any game as just Western or Japanese when debating because I think each develper, regardless or location, can bring something unique to the table. Jumpin also made a good point that 'J' is only put before RPG's and not any other genre of game. I feel bad now lol. 



what i hape about JPRG's is that you play for 2 hours before you do your first step all by yourself



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Jumpin said:
Lostplanet22 said:
Always surprised that no one find it annoying that you can't get item X anymore because you have progressed to much in the game. Was a pain in the ass with FFVIII. I missed half the Guardian forces and had to start over :s.

That's largely the nature of games where you have optional items that can be collected at certain story sequences (as someone mentioned, there are many cases of this in Xenoblade - like when colony 6 refugees relocate early on). Although, for the case of FF8, you can draw almost all of the missed Guardian forces later on. It is also possible to use scrolls to customize existing GF abilities so that they can resemble other GFs in that respect - although, although this generally takes some dedication to side-quests and the Triple Triad.

I also find this is much more of a problem with the North American RPG industry because there are usually many more opportunities to miss items; in the last few years there's been lots of that "pick choice a or choice b" stuff.

Japanese don't use the term "JRPG". I also don't see "JRPGs" as a genre as it only refers to the location of where the game is made - I.e. Ogre Battle, Fire Emblem, Final Fantasy, Seiken Densetsu, Xenoblade, Tales of _____, etc... This is not used for criteria in any other genre of video game (ie.  No one uses Jfighter, Jplatformer, Jshooter, etc...) despite differences. These are all different RPG sub-genres; and if a person makes one very similar to it in Europe, Continental Asia, or North America, they would also belong to those same sub-genres, they don't become "Japanese" all of the sudden.


The only reason why I use the term to JRPG is because role playing existed before video games and JRPGs are lacking many of the elements present within role playing. Using RPG to describe games where you don't make any meaningful decisions and therefore don't actually play a role is a bit of a misnomer. I never liked calling Japanese "role playing games" RPGs because as someone who started role playing at about the same time he discovered JRPGs, I never saw many similarities between the two. Me and my friends used to call them "quest games" instead because they always involved some cliche "save the world" quest.



I think that list is fake.



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