I believe there are way too many PS3 exclusives for everyone to buy. Even I can't buy em all and I have a shitload of PS3 exclusives.


I believe there are way too many PS3 exclusives for everyone to buy. Even I can't buy em all and I have a shitload of PS3 exclusives.


| Grandia said: Sonys problem is that their Games are not separate enaugh from other games, they made to many games only as response to already existing succesfull Games from other companies. Uncharted was a response to the success of Gears of War, Resistance and Killzone was response to Halo, Little big Planet Karting and PlayStation All-Stars Battle Royale are vast respones to Super Smash Brother and Mario Kart. Sony only copies from other companies they never really developed some individual IPs. That is their biggest probelm you never will have the same success with a cheap copie as with an original. Sony rather should try finally develop some individual Games than always only copie other ideas. |
Funny, to me it was always Sony who made the original IP's. Uncharted was announced at E3 06, how was it a response to GeoW1? At that time as a teen boy I thought that it was Eight Days, the 3rd person game Sony showed a year earlier on E3 05. Resistance and Killzone were dubbed by the media as halo killers, Sony never intented to counter Halo, since PS2 outsold xbox 5 times they didn't care what was happening on there. If they wanna try copy Halo they could make colorful shooter with funny sounding aliens. KZ and Resistance are far from it lol.
Why is it that when Sony makes a similar game, people like you scream "it copies" yet when its a multiplatform game or a game in a over-saturated genre its okay? Every shooter is a Wolvenstein 3D clone, now go write this on every current gen shooter board. People don't give a fvck.


lol no offence Sony's IP aren't selling because they aren't amazing IP. Sony follows they don't lead and when you don't lead you don't get a huge user base. Look at Digimon Bandai did everything they could, Namco had Monster Hunter neither title out performed or even neared Nintendo's level of success. Digimon and Monster Hunter were on TV every day yet Pokemon kicked their asses. Why? Because Pokemon did it first and Nintendo maintained the IP, there was no room for the clones and competitors. Today Digimon is all but dead, Monster Hunter is dead.
Look back at the history of games, the big games are always the ones that offer something new and unique.
You mentioned Mario, you credit the shitty TV show and movie with its success. No, Mario was a success because it was in every arcade, every bar across North America. Donkey Kong and Mario became staples in the arcade world alongside Space Invaders, Asteroids, Pong, Centipede and Pac-Man. Mario made college students go broke my uncle has told me stories of blowing entire pay cheques playing Donkey Kong and Mario Bros in the arcades.
Then when Nintendo Entertainment System came out Mario was a launch title. People wanted to play at home and to play unlimited Mario. The movie had shit all to do with its success as did the TV show. Mario was a success in its own right. Nintendo kept Mario going by innovating Super Mario World added riding on Yoshida and new game play elements. Mario64 was the first major 3D game kick starting the 3D revolution and being Nintendo64's flagship title. Nintendo spun off Mario creating sports games and fighting games and racing games. With GameCube Nintendo innovated again giving Mario his little water canon buddy. With Wii once again Nintendo innovated bringing Mario to space and using gravity as a game play mechanic something rare new and innovative.
Nintendo has kept Mario fresh. Nintendo has made sure every generation new gamers get attached to Mario. Now every parent who played Mario in the eighties, buys their kids Mario. Every parent remembers Mario, I teach Sunday school every kid in my class for the last two years plays Mario. Parents love Mario it is the game they grew up with a game they can still play and have fun with.
Sony cannot replicate that. None of Sony's current IP could ever become that big.
Sony is always playing catch up, follow the leader. They are rarely every the leader, the only way Sony will break out of its slump is to get out ahead of its competitors. Gran Turismo is a perfect example of a successful IP. God of War was another fairly successful IP but of course not Pokemon or Mario levels. KillZone/Resistance both IP couldn't possibly replicate Halo's success, why? Halo brought vehicle combat and the idea of massive production values to the market. With Halo 2 Microsoft brought Live to the forefront, Halo 3 was the killer App for 360 and Microsoft through its full resources behind it. Microsoft spun the series off with Halo Wars, Halo:LEST. Then yes Microsoft did an amazing marketing campaign and things like books, the anime and action figures helped establish Halo as a major IP.
What does Sony need to do to reach Nintendo and Microsoft level success? They need to stop following trends and start making them. Following trends can make you second best, it can steal users away but you can rarely ever catch the leader. It is next to impossible to create a product that actually topples the original.
If I was in charge of Sony, I would put Santa Monica on developing a new IP. I would put Guerilla Games on a new IP as well one that would have some FPS elements but take the genre in a new direction. Eat Sleep Play would be put on a new IP as well. I would take my existing IP and shop around for other developers to handle them. Resistance would go to the highest bidder, any FPS studio that would take it. I would likely ask CryTek to take KillZone off my hands and bring out a KillZone4 from a great third party studio. Gran Turismo would be my flagship title available launch day on all future Sony platforms, because lets face it its the strongest 1st Party IP Sony has.
Then yes I would begin looking at marketing because marketing is extremely important. Children's cartoons based on Sly and Daxter would be immediate choices and a 3D animated film on Ratchet could help. A God of War anime and comic series and possibly a live Action movie would be great. KillZone would be turned into a Live action television series. Little Big Planet would be turned into a web series where users could contribute ideas and even objects and the team would create episodes using user created content.
But the fact is even with all these marketing techniques 5-6 million is roughly as good as these games will do. Even if future hardware sells better.
If Sony wants 8-10 million selling IP, Sony will need to start doing something new. Watching them announce their blatant rip off of Smash Bros shows me they still haven't taken the hint. The company changed Uncharted to make it more palatable, they have kept their products often as similar to their competitors as possible.
When I see games like Journey and Pay day:The Heist game like the new one coming out of Santa Monica. Its games like these that could have potential as new AAA IP.
At the same time when Sony gets an established IP, they need to maintain that IP. I mean Spyro and Crash, Sony should have moved mountains to secure those IP. Any IP that is between 8-10 million copies should be Sony's absolute priority. Any IP that does 4-6 million should be a side project, anything that is under 3 million should be out sourced to a third party or canned.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
Turkish said:
Why is it that when Sony makes a similar game, people like you scream "it copies" yet when its a multiplatform game or a game in a over-saturated genre its okay? Every shooter is a Wolvenstein 3D clone, now go write this on every current gen shooter board. People don't give a fvck. |
says it right here http://www.nowgamer.com/news/1063301/naughty_dog_gritty_xbox_shooters_shaped_uncharted.html
Sony should try to produce at least six new IP on Orbis. These IP should all be new and by that I mean original new content not ripping anyone off and not made to completely follow a trend. These new IP will be risky but Sony is in a position where it needs to take risks.
Sony needs the games, no matter how you justify it. No matter how beautiful the graphics are, no matter how good the writing and plot. If the game is not original and Sony keeps comparing it to other existing IP customers simply will not support the games.
If I were Sony, Nintendo would be scaring me right now. Because Nintendo is starting to play Sony's game as well as their own. So while Nintendo works on brand new ideas and innovations, they are also starting to green light projects that will follow the leader. Simply put Nintendo gets enough gamers on their new original content that now they are turning their attention to Sony's follow the leader content.
Fact is Sony needs to get out ahead of its competitors. But they don't appear to be doing or even trying it!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
PS ya auto correct at work again, damn phone
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
ZaneWane said:
says it right here http://www.nowgamer.com/news/1063301/naughty_dog_gritty_xbox_shooters_shaped_uncharted.html |
It says gritty xbox shooters, not Gears of War. And yes, xbox was known for its gritty shooters. I remember the original xbox being a shooter oriented console.
According to that article, they had a more fantasy oriented game in minds with Uncharted, like Tolkiens books:
Talking exclusively to Play, Don Poole, former Environment Modeller at Naughty Dog, explains how Uncharted: Drake's Fortune was originally a 'fantasy' game until orders came from Sony to make it more 'realistic'.
"We were talking about a more 'realistic' game in terms of how it was modelled and rendered but the concepts were much more far out. One was a forest world where the antagonists lived underground," explained Poole.
"It had elements of Tolkien in for sure. Sony kept pushing for a more realistic game in all respects. The market had changed a lot by then. The demographic was older and gritty shooters were really dominating. Sony wanted very much to get into that market share, it pushed all of its developers in this direction."
Doesn't surprise me at all since Naughty Dogs have always created fantasy platform games.


Most sell games actually sell as well as they should, in my opinion.
pezus said:
Lol, I'm surprised no one attacked you for this. Because frankly...you're dead wrong |
How would you know if he's right or wrong? I'm not defending his view, I'm just challenging your challenge.
As for the topic, I made a thread similar to this. IMHO of all those IPs, many of them are uninteresting (forgive my bluntness):
killzone, GoW, infamous, Jak & Daxter, Twisted Metal.
None of these are endearing in any way.
The only exception to all this is Uncharted, Crash Bandicoot (which is not theirs anyways) and Ratchet and Clank.
SONY has a choice:
1) Spend money to offer variety, and in so doing offering added value in contrast with their competitors.
2) Spend money to heavily advertise certain gems out of their many new IPs, and try to create new amazing IPs (like TLoU).
And prof is right.
pezus said:
Lol, I'm surprised no one attacked you for this. Because frankly...you're dead wrong |
I couldn't agree more.