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Forums - Nintendo - Malstrom: "My purpose is to reveal and inform people about Nintendo."

RolStoppable said:
theprof00 said:

Nintendo simply was not able to expand the market enough with 3d. There are plenty of viable venues for a 3d camera handheld and Nintendo has not pushed it's ability. Look at Kinect. It has shit games but sells a lot because it's useful in other applications. It doesn't have to be useful for games in order for it to be a good product. (Of course, this is the same shit I always talk when people say Kinect is a success...I remind them that it's only a success in alternate applications and not for games)

Nintendo has not done a good enough job showing us what can be done with the 3d in other applications. For example, with the wii, we had the balance board. Wii Fit is not exactly a game, but the tech in the system provided us with this new application. Nintendo has not done this with the 3DS.

Nintendo's mistake was that they tried to bank on 3D, but consumers at large see Nintendo as a company who makes video games. People do not buy Nintendo systems for non-gaming purposes.

Honestly, I just think it's before its time, much like the rest of the home 3D market.



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Mr Khan said:

Graphical changes enable new gameplay opportunities to a point, as do general improvements in system capabilities, but they are no substitute for good ideas, and their ability to enable good ideas has been overstated.

Agreed. I never said as much and you should know at this juncture that that isn't my PoV. The question at hand is, was stereoscopic 3D's price warranted?

Well, if loss-leading is any indication of Nintendo's financial success (sarcasm to be detected plz) this year, then I think we would both agree the answer is no.

But in general, since we're talking about video games and the legitimacy of graphical improvements, so long as the graphical improvements don't infringe on gameplay improvements (SW resource allocation and budgets) or on the affordability of the console on the short and long term, these should be offered to the consumers, especially when failure to do so results in considerable loss of marketshare (as was the case for the Wii - ie. lost opportunity). Mind you, that isn't the case of stereoscopic 3D so I can side more with OP on this one.



mai said:
theprof00 said:

Your example, is 100% terrible analogy. You are not creating new spells ever in RPG. You have a finite content that you cannot increase by any means. Minecraft doesn't have that limitation. 100% wrong.

 

You think Rol cares that we're talking about minecraft? He wants people to post in his thread, it doesn't bother him at all.

Read above, I did elaborate in my post.

No, because the purpose of Sim-City and the objective are the same.

Minecraft You do not have to build a single thing, apart from essentials like I said. There is a campaign.

You decided to build something so that you could survive and grow.

Unlike Sim-City, it is not your objective to cover the world in bases. Sim-City is a points based game in which you are ranked on how well you put a city together given some variables. That is not Minecraft's point. That is the point that USERS GAVE to the game.



A lot of interesting discussion in here. I'll be back to read it all later.



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theprof00 said:
mai said:

theprof00 said:

 No you are completely wrong again. stop listening to the lunatic.

UGC refers to content that is SOLELY dependant on the player to provide. That is the ENTIRE basis of Minecraft. It is a player driven experience, ie; the amount of time you spend using the game's tools to create is solely dependant on how much you want to put in. You have no requirement to build anything at all (well, bare minimums, arrows and weapons and gear), but you do not have to build anything.

YOU did, though. And you spent many hours building things that weren't exactly necessary, but you built it because it was fun. That is UGC.


LOL, with that logic every single RPG got UGC. A lot of them got alchemy and magic, you could fuse potions and create new spells :D

 

Ok, we're getting off-hand now, it's not Minecraft thread. I'm out.

Your example, is 100% terrible analogy. You are not creating new spells ever in RPG. You have a finite content that you cannot increase by any means. Minecraft doesn't have that limitation. 100% wrong.

 

You think Rol cares that we're talking about minecraft? He wants people to post in his thread, it doesn't bother him at all.

If Minecraft is all about UGC, then what minecraft user made the creeper?

Minecraft works as a game because of the tensions caused by obstacles like monsters and lava, which are randomly generated, not user generated.

Many people saw the appeal in exploring huge randomly generated worlds, and uncover massive dungeons.

Remove those things and leave only UGC and Minecraft would be a sad shell of a game.



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RolStoppable said:
theprof00 said:

Honestly, I just think it's before its time, much like the rest of the home 3D market.

Well, that's always a convenient excuse to make any failed product sound better. The Iwata Asks interviews made it pretty clear that Nintendo was convinced that now is the right time for 3D, so lack of foresight in their handheld strategy can't be denied.

3D in entertainment is something that has come and gone repeatedly, so we can either say that humanity simply doesn't care enough about it or that the technology wasn't good enough. Take your pick, mine is the former.

haha, true true.

Well, it's selling now, isn't it? Of course, it's not absolutely owning the market, but it also has a lot riding against it too. The smart phone market, people crying about eye troubles and dizziness, lack of games in the outset, etc etc.



KungKras said:

If Minecraft is all about UGC, then what minecraft user made the creeper?

Minecraft works as a game because of the tensions caused by obstacles like monsters and lava, which are randomly generated, not user generated.

Many people saw the appeal in exploring huge randomly generated worlds, and uncover massive dungeons.

Remove those things and leave only UGC and Minecraft would be a sad shell of a game.

I never said Minecraft is 100% UGC. I said gamers changed the Minecraft world into one in which they created all the content. The game was about survival, not about building. You had tools to build, but you never had to. Gamers decided, like our little friend here, to spend 12-20 hours creating a fortress and castle, or mining facility, or protective gateways and trains etc.

Tell me that is not UGC, and I'll show you someone who has a piss-poor definition of UGC.



RolStoppable said:
theprof00 said:

Honestly, I just think it's before its time, much like the rest of the home 3D market.

Well, that's always a convenient excuse to make any failed product sound better. The Iwata Asks interviews made it pretty clear that Nintendo was convinced that now is the right time for 3D, so lack of foresight in their handheld strategy can't be denied.

3D in entertainment is something that has come and gone repeatedly, so we can either say that humanity simply doesn't care enough about it or that the technology wasn't good enough. Take your pick, mine is the former.

There's a sweet spot for sales of a movie ticket for example.

When it costs you 11 to 13 dollars to watch a movie at the cinema when it used to cost you only 5 to 7 dollars, you start to wonder if it's worth your hard-earned cash.

The portable implementation of 3D on the 3DS is one of the best to date in my modest view. The reason being, it is practical. (no glasses, slider, visually improves gaming emersion)  Now that it's sold at a loss, maybe people will start to see its value, and its marketability go up.

I'm not sure if you understand what I mean by that, but it's in the same line as "the proof is in the pudding". If people always feel bad when they experience 3D (because it was too expensive), the tech gets a bad stigma, above and beyond the headaches. But when it's an important part of the experience and is offered at a steal of a price, as well as giving people the opportunity to get accustomed to it (not just a movie every so often, but regular gaming habits), that improves the marketability of the technology, imho.

At Nintendo's expense of course, and I agree with you it was not in their best interest. But when it comes to 3D itself, I believe that given the right opportunity (like the 3DS for example), it can break out of the stigma you portrayed.



theprof00 said:

No, because the purpose of Sim-City and the objective are the same.

Minecraft You do not have to build a single thing, apart from essentials like I said. There is a campaign.

You decided to build something so that you could survive and grow.

Unlike Sim-City, it is not your objective to cover the world in bases. Sim-City is a points based game in which you are ranked on how well you put a city together given some variables. That is not Minecraft's point. That is the point that USERS GAVE to the game.

Yeah, totally, and everyone cared that much about these points, sure :D (I don't even remember there were points, are you sure?) That's just straw-grasping on your part to consider points as a deciding factor to why people played SimCity, there's no any kind of scoreboard or hall of fame IIRC like in arcade games. Though even if there was one, that won't change anything.

Minecraft got sort of points btw, achievement system, but nobody cares.



happydolphin said:
KungKras said:
There are so many things wrong with that post.

True, but he also brought up some very good points, like SFIII not being a success but SF IV needing a breather to be what it was, a success. The same applies to NSMB. A sequel to Super Mario World back in 1998 was uncalled for when games like SM64, FFVII and GT were selling in the 10s of millions. The 2D mario series at that time was dwindling in popularity (I have graphs to prove it).

If 3D was so valued, then why are so many of the essential classics from that era 2D, like Neverwinter nights, Rayman, Heroes of Might and Magic III, Starcraft: Brood War, Age of Empires 2, Red Alert 2, etc. Both 2D and 3D gaming thrived, it's just that the playing field wasn't level, IE everyone wanted to make 3D games. 2D games sold well too during that era, and a true Super Mario Brothers would have still kicked ass in sales.

The same could be said about 8-bit games. They sold so well. Would they sell as well in a 16-bit era? I wouldn't gamble on it.

Why would Nintendo give a game that sells less than 2D Mario more than quadruple the budget, effort, and production values? Noone is saying they shouldn't make it, but it is obvious that their priorities are wrong.

And that's exactly what I said in my NSMB2 thread, yet I got bashed for asking for that, even by OP of this thread.

Keep in mind, NSMB doesn't require the resources a new 3D mario does (3D games are almost always more dev resource intensive than 2D games). There is a sweetspot where adding development resource will honor NSMB's sales power (20M+) and not waste resources. Ultimately, whether AAA or not, the cost should be greatly lower than 3D Mario, so it would be ludicrous to expect the same investment for both.

2D platformers never stopped selling, however, they stopped being produced, you have NO data to support your claims about Super Mario Brothers having to go away for it to have sold as well as it did. And please stop saying nostalgia, I never had the 2D games, yet I bought, and like NSMBW more than the 3D ones, these games selling because of nostalgia is a dogma that is getting awfully repetitive.

http://gamrconnect.vgchartz.com/post.php?id=4456481

It's the green line that makes the most sense tbh.

The only argument I've heard to counter this so far is that SMW was not a good enough sequel to SMB3. I can accept that, but you can't say SMW wasn't a dedicated videogame development. It was a AAA game. Rushed maybe, but AAA. Can't say the same about the upcoming NSMB2, which is rushed, and clearly not AAA from what we've seen so far (I'll just leave it at that). It'll probably still sell because there is now a market for garbage.

Bringing new content to the SMB series is all Nintendo have to do to keep sales high.

In today's market, yes that's a fact. They need to bring it back since there is still sales potential. Back then, it was time for SM64, it was time for something fresh; the sales were stagnating.

It's pretty obvious that Street Fighter suffered from the Guitar Hero effect during that time, just look at all the versions of Street Fighter 2, the market was exhausted.

Yup, and 2D Mario at the time was not doing too too much better, even if they weren't saturated with versions, people just didn't want it as much anymore.

The same could not be said for 8-bit games in the 16-bit era. You're pitting an era against an era and somehow equating it to comparing games in the same era. All the games I mentioned were 32-bit games. 2D vs 3D is not the same as 8-bit vs 16-bit. 2D and 3D had distinct advantages and disadvantages in the 32-bit era, but devs favoured 3D anyway. Try doing Heroes III in N64 3D graphics and see i it would look as appealing.

Of course it was dwindling in popularity after the childish themes in Yoshi's Island and after a 2D Mario not having been released for a while. That's not an indicator of anything. All we know is that it sold well in the beginning of the 16-bit era, the market was not satisfied with yoshi's island, and then when proper mario bros games are made again, they still sell like crazy!

I'm sorry if I ignored the graphs, but I couldn't figure out how to read them xD. Can you tell me how the research in them was conducted, what they display, and how I'm supposed to read them please, they were confusing :P

You say that sales were stagnating and there was time for something fresh, but if SM64 is to be considered mainline Mario, it just made the stagnation worse! I don't think a proper sequel near the end of the SNES would have tapped the market too much, a launch SMB and a late SMB on each console seems pretty reasonable to me. I also belive an SMB game would have sold more than SM64. just look at how much SM64 made the franchise decline from SMW!

How do you know that people didn't want it as much anymore? If it was because interrest had declined, then that can be explained by the lack of new games in the series. Street Fighter 3 is not the same because capcom had exhausted the market, while Nintendo only released one version, and waited a few years between releases (between SMW and SMW2 and SM64) Market exhaustion would not be that big a problem for Nintendo.



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