RolStoppable said:
Well, that's always a convenient excuse to make any failed product sound better. The Iwata Asks interviews made it pretty clear that Nintendo was convinced that now is the right time for 3D, so lack of foresight in their handheld strategy can't be denied. 3D in entertainment is something that has come and gone repeatedly, so we can either say that humanity simply doesn't care enough about it or that the technology wasn't good enough. Take your pick, mine is the former. |
There's a sweet spot for sales of a movie ticket for example.
When it costs you 11 to 13 dollars to watch a movie at the cinema when it used to cost you only 5 to 7 dollars, you start to wonder if it's worth your hard-earned cash.
The portable implementation of 3D on the 3DS is one of the best to date in my modest view. The reason being, it is practical. (no glasses, slider, visually improves gaming emersion) Now that it's sold at a loss, maybe people will start to see its value, and its marketability go up.
I'm not sure if you understand what I mean by that, but it's in the same line as "the proof is in the pudding". If people always feel bad when they experience 3D (because it was too expensive), the tech gets a bad stigma, above and beyond the headaches. But when it's an important part of the experience and is offered at a steal of a price, as well as giving people the opportunity to get accustomed to it (not just a movie every so often, but regular gaming habits), that improves the marketability of the technology, imho.
At Nintendo's expense of course, and I agree with you it was not in their best interest. But when it comes to 3D itself, I believe that given the right opportunity (like the 3DS for example), it can break out of the stigma you portrayed.







