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Forums - Nintendo - Malstrom: "My purpose is to reveal and inform people about Nintendo."

noname2200 said:

That's fair. My apologies for becoming impatient.

I don't agree with either of those conclusions, because each is based on irrelevant data points. The chart is relevant to show that a recently released 3D Mario platformer is only doing marginally better in 2012 than a 2D Mario platformer from 2006. This is, if not an apple-to-apple comparison, then at least an apple-to-pear comparison (or whatever fruit is the apple's close relative. I'm not a botanist).

You're asking what it means about the healthiness of a game in a completely different genre. This is an apple-to-broccoli (sic) comparison; the two in completely different genres, with nothing in common beyond a theme. It's an especially flawed comparison when Mario Kart 7 already has a DS counterpart that launched somewhat around the same time as NSMB.

Basically, the reason I didn't answer your question is because, based on the data presented, I could draw no real conclusion. For a VERY imperfect, off the cuff analogy,  think of someone saying that "the top 100m sprinter in the 2000 Olympics had a best time of 10 seconds. The top 100m sprinter in the tryouts for the 2012 Olympics had a top time of 12 seconds. From this, what can we conclude about the state of the Hammer Throw event at the 2012 Olympics?"

I know you must be facepalming from my last post to Trucks, but bear with me.

Now it's true that you can't compare commonality between an apple and a broccoli in terms of texture. That's true. But one thing you can do is compare their nutritional values.

That's why I was going abstract. Ultimately these are video games, and what metric we can use to measure their appeal is sales.

The question was, what is more profitable for Nintendo. So whether one is a racer and one a platformer really is non-relevant to the matter at hand.



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OH MY GODDDD! I hate this guy! He always gets things right about Nintendo and it angers me to the core!

(I just put that there so Rol's speculation about the posts in this thread being stupid would be ultimately correct.)



NintendoPie said:
OH MY GODDDD! I hate this guy! He always gets things right about Nintendo and it angers me to the core!

(I just put that there so Rol's speculation about the posts in this thread being stupid would be ultimately correct.)


Nice.



WiiBox3 said:
NintendoPie said:
OH MY GODDDD! I hate this guy! He always gets things right about Nintendo and it angers me to the core!

(I just put that there so Rol's speculation about the posts in this thread being stupid would be ultimately correct.)


Nice.

Why thank you! I feel the need to back up Rol ever so often.



Now for the big guns, are you ready?

Two words best describe you: “retro: and “fanboy” You constantly bash Nintendo with trivial logic and keep using Other M as your little security blanket to justify why you can’t accept anything from the company as good nowadays. We don’t need people like you in this industry, infecting it like a cancerous tumor. Also I hear that you’re planning on doing a special regarding “Miyamoto’s retirement” and how it’s a good thing? Go kill yourself, you morally corrupted parasite.

This e-mail was written by a lunatic. Nuff said.

For the emailer’s sake, I hope this is a parody email. It is the funniest thing I’ve read in a long while.

Sounds like something you'd say Mr. Rol.

I’m still doing my original mission: explaining the DS and Wii. For years, I have been writing under the assumption that Nintendo’s statements that Nintendo wishes to ‘expand’ the gaming market and get back in touch to what gaming is all about. However, Nintendo’s behavior in the Eighth Generation is revealing the true mentality of the Seventh Generation.

EEEnteresting, and what might that be?

In the Eighth Generation, Nintendo really rammed 3d at us with the 3DS. “Now is the time for 3D!” squeal the Nintendo developers at the Iwata Asks. And with the Wii U, it is a very different direction than the Wii. The Wii U is a Gamecube controller with a touch screen on it (along with whatever gimmicks being bolted to it).

Sorry, the ramblings of an idiot. Pardon my issue. The WiiU is certainly not a controller, let alone a Gamecube controller. A conceptual construction so far off it's no wonder his reasoning is so far-fetched and off the mark.

Nintendo did not ram 3D at anybody, they attempted to offer a value-add, thinking that's what their customers wanted. They sadly failed and had to absorb the overhead cost of an unwanted feature. Shit happens.

I never heard anybody say "Now is the time for 3D!", let alone squeal during an Iwata Asks roundtable... Source needed.

 

Nintendo’s behavior is not my opinion. It is just what Nintendo does. My job is to connect the dots, the factual data we have, and present with you the mentality of Nintendo.

Nope, you are a sensationalist, and your portrayal of Nintendo's mentality is off the mark given your exaggerations, hyperboles and wacked extrapolations. What you describe is fiction based on fact. Call it revisionism.

 

 The mentality of Nintendo, once obtained, will give us a clear and present manner to predict Nintendo’s future products.

Since your understanding of the mentality of Nintendo is also flawed, it's no wonder your predictions also are (as others have mentioned in the thread, Minecraft for example).

 

Based on the behavior of Nintendo in the Eighth Generation, the mentality of Nintendo does not match its statements in the Seventh Generation. 

That's because Nintendo revised its strategy.

 

What was Nintendo’s intentions with the Wii in the first place? There is more here than just aiming at ‘market success’. 

I don't get his leaps in logic. He's not mentioning something.

 

As the 3DS problems show, just because Nintendo has market success with one product doesn’t mean they understand it.

What is he alluding to, I have no idea.

 

People who are writing about Nintendo are depicting it as a company trying to get ‘lightning in a bottle’ with each product. The writing depicts how Nintendo tries very hard and may or may not succeed.

Well, they're not necessarily right but they aren't completely wrong either, as Nintendogs+Cats shows. The game lacked exposure, sure, but that was lightning in a bottle right there. You can argue the theme does not have longevity, but that isn't true as the preview videos showed. Much more could be done in this sequel, but that was it, lightning in a bottle.

Other franchises are more secure, like NSMB, but even that might not be fail-safe. Nintendo needs to protect these IPs AND seek out more lightning in a bottle, because they pop up when you least expect them. The DS and Wii are testament to that. Nintendo never predicted its own staggering success in the casual market. Lightning in a bottle.

But I don’t buy that. If Nintendo was truly interested in a ‘lightning in a bottle’ with each generation, why do they keep making products the market isn’t hot about and cease to make products the market is WILD about? 

It's called hit and miss, as well as lack of vision or impared vision. They've tried in the past (with the cube) and failed miserably. They also didn't see and didn't expect the Mario revival to do so well. They also redid 2D Wario but that didn't work. Sure Mario is better, and all, but it was a revival. It didn't work on the Cube.

 

Why did we have to wait eighteen years for the sequel to Super Mario World? Ignorance on Nintendo’s part cannot explain it.

Because some lightning in a bottle seems absurd when first proposed. Hindsight is always 20/20.

 

I believe the actual ‘fanboys’ are those who are scared by the investigation.

If you were more rigorous in your logic, maybe more people would listen to your so-called investigation. As it is, you hyperbole constantly, and turn people off with ill-founded critiques.

 

As we connect the dots, a mentality of Nintendo is revealing itself. Nintendo apparently has long term plans concerning 3d and video games in the future which explains their strange obsession with it.

What obsession exactly? That they make Mario Galaxy, Twilight Princess and sell in the 10Million range? I'd be obsessed too.

At the expense of 2D Mario, maybe not. But maybe Nintendo sees something you don't: i.e. stagnation of the 2D series. If you're selling something at 20M+, the last thing you want to do is milk it to death imho. Sorry, pal.

Fair, they could have released a 3rd NSMB during gen 7, but that's stretching it I find. They paced it properly in my view, but it's a debatable point. Either way it's far from being due to obsession.

 

What was the 3DS but Nintendo’s wet dream of the birth of 3d media (all media, not just games) exclusively taking place on the Nintendo hardware?

This is why people don't respect you. This is not founded in anything but speculation. And even if your speculation were true, I too would be dreaming wet dreams of dominance in a technology that still holds much promise, despite terrible stigma. True, implementing it in the 3DS came at an unaffordable cost, but they had to try it to know. Your badgering Nintendo for their missed efforts doesn't make people happy about you. And anyways, they took a hit for one  year, nothing that they can't recuperate over the long term.

And you know what? Maybe 5 years from now you'll be biting your tongue, after Nintendo becomes the hub for 3D entertainment worldwide. Who really knows, this is business afterall, and promise involves risk. It's one Nintendo was willing to take, and I don't see it as being all that bad. Thankfully, it didn't hurt sales, and ultimately on the long run that's what matters assuming Nintendo can recuperate the lost profits over manufacturing tricks.

 

But that is hardware and gameplay future. What about the content future? 

What about it?

What is the future of Mario, Zelda, and Metroid? The constant theme with each new game is that these franchises have no themes, no spirit, except that of the original game developers. Only the original game developers can tell us what Mario, Zelda, or Metroid actually is.

So what do you want them to do, to force developers who don't want to work on certain franchises to work on them?? But they don't want to for heaven sakes, just leave them the hell alone. In the process, they'll create more IPs and just increase Nintendo's treasury of intellectual property, how criminal is that, honestly?

Some of these devs are gone or some even passed away, what are you grasping for??? My God, talk about being stuck in the past!

 

 The reason why I highlight Metroid: Other M is that it is an illustrative example of this mentality. Sakamoto believes the definition of Metroid revolves around whatever he thinks. The market disagrees. Instead of acknowledging the wisdom of the masses, these Nintendo developers have begun attacking their customers.

This is a fair point. Nintendo, listen to your customers.

There is a longterm 3d destination Nintendo has in mind. There is also an entitlement syndrome going on with Nintendo’s software developers believing they get to do whatever they want to a franchise without considering the market ramifications.

I'm not sure if this is true, but if it is, again, listen to your customers Nintendo.

Having said that though, this is an artform as well as a business. It's important that catering to the market does not either suffocate creative processes. They need to go hand in hand. If not, artistic freedom takes first place, it should always pay off. I say should.

 

This is good for now.



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DieAppleDie said:
ok, Virtual boy was a failure.
the rest of your post is just biased bs.


You mean 5th and 6th gen went as Nintendo planned?



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theprof00 said:
KungKras said:
theprof00 said:

Extremely doubtful.

One game would not have stopped the migration.

You're saying another super mario brothers in 2d would have been able to hold the n64 steady... There is absolutely no way. The move to 3d was an explosion which created dozens of new game styles and genres. Staying in 2d would have continued stagnating. People just didn't want mario anymore in the n64 era. Not when we had 100 other great IPs that everyone wanted to play. Mario in 2d was only successful in a barren market.

It's revival sales are so much in reliance upon the nostalgia crowd hipsters.

But perhaps you're right and that Mario just simply isn't good in a 3d setting. Then what do we make of every other franchise that has seen success in movign to 3d? Are we to assume that mario can ONLY be a 2d platformer? What then is to be said about Mario itself? That it is typecast? Regardless of what it was, smb would not have prevented the move to 3d.

One game rocketed the NES to prominence, same for Wii and Megadrive. Don't underrestimate the momentum-changing power of one game.

As I said, selling on the level of SMB3 or SMW (which is where the series stabilized) would have done more for the N64 sales than SM64 did.

You overrestimate the number of new genres that 3D gave birth to (but that doesn't matter to my point anyways).

Calling the market 2D Mario suceeded in barren is both wrong and an insult to all the brilliant games that were out there. 2D Mario competed against much, much more, and better designed competitors than 3D Mario.

@ Bold, I already adressed that in an earlier post. That is just venomous dogma that needs to go if we are to have a serious discussion.

Mario is good in a 3D setting, just not as good as 2D Mario. SM64 had its place, and made gaming better through its innovations, but sales wise, it is a weaker series than 2D Mario, and therefore 2D Mario is more important. Both can be made, SM64 should definately have been made, but so should SMB5 and both can have the production values to make them awesome, but Nintendo obviously has priorities wrong.

What you're doing is dramaticizing this. Calling one game a miracle worker simply because we have seen it happen 3 times in 30 years. Don't fool yourself into banking on the remote chance.

After all one game DID change the momentum, and it WAS SM64. It's just that everything exploded, and people were ready for new things....that weren't mario.

Mario on NES exploded because it was arguably the best game of its time. SM64 was NOT the best game of its time. It was a revolutionary game and vision, but others did it better and at around the same time.

---next point---

You don't KNOW that the sales would have been the same level as SMW...in fact, that graph is completely missing super mario world 2; aka yoshis island, which already shows a downward trend.

And no, I'm not calling the market of SMB Barren. The market BEFORE NES was barren. Super Mario was on NES. NES paved the way to many outstanding games, but Mario did not have to compete with most of them. All it had to do was be better than anything else out at the time, which it did handily. Tell me I'm wrong, I encourage you to offer rebuttal.

And rebuttal shall be offered.

There is also Tetris for Game Boy, Final Fantasy VII that pushed the PS1 to new heights, Pokemon that revived the then ancient gameboy, NSMBW that revived Wii for a couple of years, GTA 3 that gave a tremendous boost to PS2, Halo that spearheaded Xbox Live and prevented Xbox for being a total disaster and even outsell Nintendo. Single games can have enormous momentum changing effects.

Yes, SM64 changed momentum in that it didn't sustain it the way 2D Mario used to do. It was important that it existed, because Nintendo had something to prove going into 3D, and I disagree that others at the time did it better, SM64 still has edges over many 3D platformers, but that depends on what you value in games.

Since the sales stabilized around SMW/SMB3 sales, I think it's a fair assumption to make.

SMB2, SMB2(American), SMB3 and SMW competed against more games in the same genre than any 3D Mario ever will, so even if the market was, and even the first had competition when others saw, and tried to imitate its popularity, so I'm not getting what you're trying to get across.



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happydolphin said:
KungKras said:

Nintendo has already proven that their own games determine the fate of their console.

Devs were migrating to 3D and the Playstation, the market's tastes didn't migrate. 2D games still did well when they were made since there is a lot of 2D classics from that era that sold well. A SMB game released before the PS1 reached critical mass (And Sega following suit with Sonic) could potentially have changed the course of history.

I can accept that, but it would all depend on how said 2D Mario game were made. Remember, NSMB was made by another team than Miyamoto's. Alot of its appeal came from a more relaxed take on the series, in the vein of Brain Age and the likes.

Had Miyamoto done the 2D Mario at the time, stagnation would have been almost inevitable.

I'm sure whoever made it could have used the N64 hardware to make it feel unique enough :) It's hard to really come to a factual conclusion when dicussing alternate history, but I think a N64 with both SM64 and a SMB game (and Nintendo allowing 2D so the 2D platformer genre was represented) would have done rather well. (N64 controller is more comfortable with the left hand at the D-pad)

Though now that I think of it, I'm much more curious about how a 2D Sonic would have done on Saturn, because that console was a 2D beast.



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^Yeah, I'm finally starting to understand what Rol meant when he said that the 64 failed on its own merits.

He was wrong in the sense that Nintendo was crushed in the red ocean by Sony, and that wasn't due to software in any way but to many circumstantial factors we already talked about in the past.

But he could be right in the sense that had Nintendo adopted a blue ocean strategy as of the N64, they could've come out the other end unscathed.

Yet all hypothetical. The sure solution would have been to solve the other factors first (catridges, 3rs party relationships). Those were sure wins.

But a 2D Mario true, it could have been a winner. But as you said alternative history is hard to judge for things like disruptive strategies. It was a different time than the Wii, a different team. If Nintendo failed the Nintendo Difference mission on the cube, who's to say they wouldn't have failed on the 64? Maybe 2D Mario wouldn't have worked as well as expected, and a 30% drop off the series could have ensued.

The sure winners were solving the red ocean problems and also going after business risks in the blue ocean, but that didn't happen, so let's hope the WiiU can rewrite history in the present!



Malstrom is pretty much right. He explains Nintendo is giving consumers what the consumer wants with the Wii and that they are telling them what they should want with the 3DS and the Wii U. The new strategy is flawed.



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